You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Adds: - New sub-instance functionality (dynamic setting, inline evaluation) - Animation layers (experimental) #rb Jurre.deBaare [FYI] Laurent.Delayen #rnx #ROBOMERGE-OWNER: lina.halper #ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 6604742 via CL 6605911 via CL 6605970 #ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v364-6709755) [CL 6719637 by thomas sarkanen in Dev-Anim branch]
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimGraphNode_Root.h"
|
|
#include "GraphEditorSettings.h"
|
|
|
|
|
|
/////////////////////////////////////////////////////
|
|
// FPoseLinkMappingRecord
|
|
|
|
void FPoseLinkMappingRecord::PatchLinkIndex(uint8* DestinationPtr, int32 LinkID, int32 SourceLinkID) const
|
|
{
|
|
checkSlow(IsValid());
|
|
|
|
DestinationPtr = ChildProperty->ContainerPtrToValuePtr<uint8>(DestinationPtr);
|
|
|
|
if (ChildPropertyIndex != INDEX_NONE)
|
|
{
|
|
UArrayProperty* ArrayProperty = CastChecked<UArrayProperty>(ChildProperty);
|
|
|
|
FScriptArrayHelper ArrayHelper(ArrayProperty, DestinationPtr);
|
|
check(ArrayHelper.IsValidIndex(ChildPropertyIndex));
|
|
|
|
DestinationPtr = ArrayHelper.GetRawPtr(ChildPropertyIndex);
|
|
}
|
|
|
|
// Check to guard against accidental infinite loops
|
|
check((LinkID == INDEX_NONE) || (LinkID != SourceLinkID));
|
|
|
|
// Patch the pose link
|
|
FPoseLinkBase& PoseLink = *((FPoseLinkBase*)DestinationPtr);
|
|
PoseLink.LinkID = LinkID;
|
|
PoseLink.SourceLinkID = SourceLinkID;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
// UAnimGraphNode_Root
|
|
|
|
#define LOCTEXT_NAMESPACE "A3Nodes"
|
|
|
|
UAnimGraphNode_Root::UAnimGraphNode_Root(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
FLinearColor UAnimGraphNode_Root::GetNodeTitleColor() const
|
|
{
|
|
return GetDefault<UGraphEditorSettings>()->ResultNodeTitleColor;
|
|
}
|
|
|
|
FText UAnimGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
|
{
|
|
FText DefaultTitle = LOCTEXT("AnimGraphNodeRoot_Title", "Output Pose");
|
|
|
|
if(TitleType != ENodeTitleType::FullTitle)
|
|
{
|
|
return DefaultTitle;
|
|
}
|
|
else
|
|
{
|
|
FFormatNamedArguments Args;
|
|
Args.Add(TEXT("NodeTitle"), DefaultTitle);
|
|
Args.Add(TEXT("Name"), FText::FromString(GetOuter()->GetName()));
|
|
|
|
return FText::Format(LOCTEXT("AnimGraphNodeRoot_TitleNamed", "{NodeTitle}\n{Name}"), Args);
|
|
}
|
|
}
|
|
|
|
FText UAnimGraphNode_Root::GetTooltipText() const
|
|
{
|
|
return LOCTEXT("AnimGraphNodeRoot_Tooltip", "Wire the final animation pose for this graph into this node");
|
|
}
|
|
|
|
bool UAnimGraphNode_Root::IsSinkNode() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void UAnimGraphNode_Root::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
|
|
{
|
|
// Intentionally empty. This node is auto-generated when a new graph is created.
|
|
}
|
|
|
|
FString UAnimGraphNode_Root::GetDocumentationLink() const
|
|
{
|
|
return TEXT("Shared/GraphNodes/AnimationStateMachine");
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|