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21 lines
459 B
C++
21 lines
459 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimationGraph.h"
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#include "AnimationTransitionGraph.generated.h"
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UCLASS(MinimalAPI)
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class UAnimationTransitionGraph : public UAnimationGraph
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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class UAnimGraphNode_TransitionResult* MyResultNode;
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ANIMGRAPH_API class UAnimGraphNode_TransitionResult* GetResultNode();
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};
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