You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "AnimGraphNode_Base.h"
|
|
#include "Animation/AnimNode_TransitionResult.h"
|
|
#include "AnimGraphNode_TransitionResult.generated.h"
|
|
|
|
class FBlueprintActionDatabaseRegistrar;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UAnimGraphNode_TransitionResult : public UAnimGraphNode_Base
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, Category=Settings)
|
|
FAnimNode_TransitionResult Node;
|
|
|
|
// UEdGraphNode interface
|
|
virtual bool CanUserDeleteNode() const override { return false; }
|
|
virtual bool CanDuplicateNode() const override { return false; }
|
|
virtual FLinearColor GetNodeTitleColor() const override;
|
|
virtual FText GetTooltipText() const override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
// End of UEdGraphNode interface
|
|
|
|
// UK2Node interface.
|
|
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
|
|
// End of UK2Node interface
|
|
|
|
// UAnimGraphNode_Base interface
|
|
virtual bool IsSinkNode() const override { return true; }
|
|
// End of UAnimGraphNode_Base interface
|
|
};
|