Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SubInstance.h
thomas sarkanen 953c447204 Copying //Tasks/Fortnite/Dev-AnimSubInstances to Main (//Fortnite/Main)
Adds:
- New sub-instance functionality (dynamic setting, inline evaluation)
- Animation layers (experimental)

#rb Jurre.deBaare
[FYI] Laurent.Delayen
#rnx

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 6604742 via CL 6605911 via CL 6605970
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v364-6709755)

[CL 6719637 by thomas sarkanen in Dev-Anim branch]
2019-05-31 14:37:25 -04:00

31 lines
937 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/Guid.h"
#include "AnimGraphNode_SubInstanceBase.h"
#include "Animation/AnimNode_SubInstance.h"
#include "AnimGraphNode_SubInstance.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_SubInstance : public UAnimGraphNode_SubInstanceBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_SubInstance Node;
// Begin UAnimGraphNode_CustomProperty
virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override { return &Node; }
virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override { return &Node; }
// Begin UAnimGraphNode_SubInstanceBase
virtual FAnimNode_SubInstance* GetSubInstanceNode() override { return &Node; }
virtual const FAnimNode_SubInstance* GetSubInstanceNode() const override { return &Node; }
};