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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimNodes/AnimNode_StateResult.h"
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#include "AnimGraphNode_StateResult.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_StateResult : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_StateResult Node;
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//~ Begin UEdGraphNode Interface.
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool CanUserDeleteNode() const override { return false; }
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virtual bool CanDuplicateNode() const override { return false; }
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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//~ End UEdGraphNode Interface.
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//~ Begin UAnimGraphNode_Base Interface
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virtual bool IsSinkNode() const override;
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// Get the link to the documentation
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virtual FString GetDocumentationLink() const override;
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//~ End UAnimGraphNode_Base Interface
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};
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