You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
29 lines
854 B
C++
29 lines
854 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Editor/AnimGraph/Classes/AnimGraphNode_Base.h"
|
|
#include "BoneControllers/AnimNode_ScaleChainLength.h"
|
|
#include "AnimGraphNode_ScaleChainLength.generated.h"
|
|
|
|
class USkeletalMeshComponent;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UAnimGraphNode_ScaleChainLength : public UAnimGraphNode_Base
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, Category = Settings)
|
|
FAnimNode_ScaleChainLength Node;
|
|
|
|
//~ Begin UEdGraphNode Interface.
|
|
virtual FLinearColor GetNodeTitleColor() const override;
|
|
virtual FText GetTooltipText() const override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
//~ End UEdGraphNode Interface.
|
|
|
|
//~ Begin UAnimGraphNode_Base Interface
|
|
virtual FString GetNodeCategory() const override;
|
|
//~ End UAnimGraphNode_Base Interface
|
|
};
|