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Adds: - New sub-instance functionality (dynamic setting, inline evaluation) - Animation layers (experimental) #rb Jurre.deBaare [FYI] Laurent.Delayen #rnx #ROBOMERGE-OWNER: lina.halper #ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 6604742 via CL 6605911 via CL 6605970 #ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v364-6709755) [CL 6719637 by thomas sarkanen in Dev-Anim branch]
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimGraphNode_Base.h"
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#include "Animation/AnimNode_Root.h"
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#include "AnimGraphNode_Root.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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UCLASS(MinimalAPI)
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class UAnimGraphNode_Root : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_Root Node;
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//~ Begin UEdGraphNode Interface.
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool CanUserDeleteNode() const override { return false; }
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virtual bool CanDuplicateNode() const override { return false; }
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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//~ End UEdGraphNode Interface.
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//~ Begin UAnimGraphNode_Base Interface
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virtual bool IsSinkNode() const override;
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// Get the link to the documentation
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virtual FString GetDocumentationLink() const override;
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//~ End UAnimGraphNode_Base Interface
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};
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