Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneModule.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

26 lines
977 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AdvancedPreviewSceneModule.h"
#include "SAdvancedPreviewDetailsTab.h"
#include "AdvancedPreviewSceneCommands.h"
#include "Modules/ModuleManager.h"
void FAdvancedPreviewSceneModule::StartupModule()
{
FAdvancedPreviewSceneCommands::Register();
}
void FAdvancedPreviewSceneModule::ShutdownModule()
{
}
TSharedRef<SWidget> FAdvancedPreviewSceneModule::CreateAdvancedPreviewSceneSettingsWidget(const TSharedRef<FAdvancedPreviewScene>& InPreviewScene, UObject* InAdditionalSettings, const TArray<FDetailCustomizationInfo>& InDetailCustomizations, const TArray<FPropertyTypeCustomizationInfo>& InPropertyTypeCustomizations)
{
return SNew(SAdvancedPreviewDetailsTab, InPreviewScene)
.AdditionalSettings(InAdditionalSettings)
.DetailCustomizations(InDetailCustomizations)
.PropertyTypeCustomizations(InPropertyTypeCustomizations);
}
IMPLEMENT_MODULE(FAdvancedPreviewSceneModule, AdvancedPreviewScene);