Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/SAddContentDialog.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

41 lines
916 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SAddContentDialog.h"
#include "Widgets/Layout/SBorder.h"
#include "EditorStyleSet.h"
#include "SAddContentWidget.h"
#define LOCTEXT_NAMESPACE "AddContentDialog"
void SAddContentDialog::Construct(const FArguments& InArgs)
{
SAssignNew(AddContentWidget, SAddContentWidget);
SWindow::Construct(SWindow::FArguments()
.Title(LOCTEXT("AddContentDialogTitle", "Add Content to the Project"))
.SizingRule(ESizingRule::UserSized)
.ClientSize(FVector2D(900, 500))
.SupportsMinimize(false)
.SupportsMaximize(false)
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
.Padding(FMargin(15))
[
SNew(SVerticalBox)
// Add content widget.
+ SVerticalBox::Slot()
[
AddContentWidget.ToSharedRef()
]
]
]);
}
SAddContentDialog::~SAddContentDialog()
{
}
#undef LOCTEXT_NAMESPACE