Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private/WindowsTargetPlatformClasses.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

19 lines
547 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "WindowsTargetSettings.h"
/* UWindowsTargetSettings structors
*****************************************************************************/
UWindowsTargetSettings::UWindowsTargetSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
MinimumOSVersion = EMinimumSupportedOS::MSOS_Vista;
// Default windows settings
AudioSampleRate = 48000;
AudioCallbackBufferFrameSize = 1024;
AudioNumBuffersToEnqueue = 1;
AudioNumSourceWorkers = 4;
}