Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_ClientUserCommandThread.h

114 lines
3.2 KiB
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include "LC_Thread.h"
#include "LC_CriticalSection.h"
#include "LC_Semaphore.h"
#include <string>
#include <deque>
class DuplexPipe;
class DuplexPipeClient;
class Event;
// handles incoming commands from the host (the executable that loaded the Live++ DLL)
class ClientUserCommandThread
{
public:
class BaseCommand
{
public:
explicit BaseCommand(bool expectResponse);
virtual ~BaseCommand(void);
virtual void Execute(DuplexPipe* pipe) = 0;
bool ExpectsResponse(void) const;
private:
bool m_expectResponse;
};
struct ExceptionResult
{
const void* returnAddress;
const void* framePointer;
const void* stackPointer;
bool continueExecution;
};
ClientUserCommandThread(DuplexPipeClient* pipeClient, DuplexPipeClient* exceptionPipeClient);
~ClientUserCommandThread(void);
// Starts the thread that takes care of handling incoming commands on the pipe.
// Returns the thread ID.
unsigned int Start(const std::wstring& processGroupName, Event* waitForStartEvent, CriticalSection* pipeAccessCS);
// Joins this thread.
void Join(void);
void* EnableModule(const wchar_t* nameOfExeOrDll);
void* EnableModules(const wchar_t* namesOfExeOrDll[], unsigned int count);
void* EnableAllModules(const wchar_t* nameOfExeOrDll);
void* DisableModule(const wchar_t* nameOfExeOrDll);
void* DisableModules(const wchar_t* namesOfExeOrDll[], unsigned int count);
void* DisableAllModules(const wchar_t* nameOfExeOrDll);
void WaitForToken(void* token);
void TriggerRecompile(void);
void LogMessage(const wchar_t* message);
void BuildPatch(const wchar_t* moduleNames[], const wchar_t* objPaths[], const wchar_t* amalgamatedObjPaths[], unsigned int count);
// BEGIN EPIC MOD - Adding ShowConsole command
void ShowConsole();
// END EPIC MOD
// BEGIN EPIC MOD - Adding SetVisible command
void SetVisible(bool visible);
// END EPIC MOD
// BEGIN EPIC MOD - Adding SetActive command
void SetActive(bool active);
// END EPIC MOD
// BEGIN EPIC MOD - Adding SetBuildArguments command
void SetBuildArguments(const wchar_t* arguments);
// END EPIC MOD
// BEGIN EPIC MOD - Support for lazy-loading modules
void* EnableLazyLoadedModule(const wchar_t* fileName, Windows::HMODULE moduleBase);
// END EPIC MOD
void ApplySettingBool(const char* settingName, int value);
void ApplySettingInt(const char* settingName, int value);
void ApplySettingString(const char* settingName, const wchar_t* value);
void InstallExceptionHandler(void);
ExceptionResult HandleException(EXCEPTION_RECORD* exception, CONTEXT* context, unsigned int threadId);
void End(void);
private:
// pushes a user command into the command queue
void PushUserCommand(BaseCommand* command);
// pops a user command from the command queue.
// blocks until a command becomes available.
BaseCommand* PopUserCommand(void);
unsigned int ThreadFunction(Event* waitForStartEvent, CriticalSection* pipeAccessCS);
thread::Handle m_thread;
std::wstring m_processGroupName;
DuplexPipeClient* m_pipe;
DuplexPipeClient* m_exceptionPipe;
// queue for working on commands received by user code
std::deque<BaseCommand*> m_userCommandQueue;
CriticalSection m_userCommandQueueCS;
Semaphore m_userCommandQueueSema;
};