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4.23-uwp
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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Lukas Hermanns d726b7cc35 Applied same fix for Vulkan tessellation on AMD GPU as in Dev-Rendering (see CL 8129425).
#rb Rolando.Caloca
#lockdown Nick.Penwarden
#jira UE-77908

[CL 8212928 by Lukas Hermanns in 4.23 branch]
2019-08-22 12:49:24 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Applied same fix for Vulkan tessellation on AMD GPU as in Dev-Rendering (see CL 8129425).
2019-08-22 12:49:24 -04:00
VulkanBackend.h
Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
2019-08-05 13:08:36 -04:00
VulkanGlslangBridge.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:45 -05:00
VulkanShaderCompiler.cpp
Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
2019-08-05 13:08:36 -04:00
VulkanShaderFormat.cpp
Support auto-instancing on mobile ES3.1 feature level (Metal, OpenGL ES3.1, Vulkan)
2019-05-23 00:36:32 -04:00
VulkanShaderFormat.h
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:45 -05:00
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