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4.23-uwp
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL
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Lukas Hermanns b1592891d8 Fixed cross-compilation of patch constant data for GLSL backend on AMD GPUs.
#rb Rolando.Caloca
#jira UE-77873
#lockdown Nick.Penwarden

[CL 8233883 by Lukas Hermanns in 4.23 branch]
2019-08-23 16:12:25 -04:00
..
Private
Fixed cross-compilation of patch constant data for GLSL backend on AMD GPUs.
2019-08-23 16:12:25 -04:00
Public
Support auto-instancing on mobile ES3.1 feature level (Metal, OpenGL ES3.1, Vulkan)
2019-05-23 00:36:32 -04:00
ShaderFormatOpenGL.Build.cs
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
2019-05-24 11:51:54 -04:00
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