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30 lines
509 B
C#
30 lines
509 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Settings : ModuleRules
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{
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public Settings(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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});
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"Developer/Settings/Private",
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});
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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}
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