Files
UnrealEngineUWP/Engine/Source/Developer/Merge/Merge.Build.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

36 lines
696 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Merge : ModuleRules
{
public Merge(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Merge/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"Core",
"CoreUObject",
"EditorStyle",
"Engine", // needed so that we can clone blueprints...
"GraphEditor",
"InputCore",
"Kismet",
"PropertyEditor",
"Slate",
"SlateCore",
"SourceControl",
"UnrealEd",
}
);
}
}
}