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29 lines
971 B
C++
29 lines
971 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDirectoryWatcher.h"
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class FDirectoryWatchRequestLinux;
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class FDirectoryWatcherLinux : public IDirectoryWatcher
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{
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public:
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FDirectoryWatcherLinux();
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virtual ~FDirectoryWatcherLinux();
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virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override;
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virtual bool UnregisterDirectoryChangedCallback_Handle(const FString& Directory, FDelegateHandle InHandle) override;
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virtual void Tick (float DeltaSeconds) override;
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/** Map of directory paths to requests */
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TMap<FString, FDirectoryWatchRequestLinux*> RequestMap;
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TArray<FDirectoryWatchRequestLinux*> RequestsPendingDelete;
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/** A count of FDirectoryWatchRequestLinux created to ensure they are cleaned up on shutdown */
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int32 NumRequests;
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};
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typedef FDirectoryWatcherLinux FDirectoryWatcher;
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