Files
UnrealEngineUWP/Engine/Source/Developer/DirectoryWatcher/Private/DirectoryWatcherModule.cpp
Chris Gagnon 1dd3e0189f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00

35 lines
806 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "DirectoryWatcherModule.h"
#include "DirectoryWatcherPrivate.h"
#include "DirectoryWatcherProxy.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE( FDirectoryWatcherModule, DirectoryWatcher );
DEFINE_LOG_CATEGORY(LogDirectoryWatcher);
void FDirectoryWatcherModule::StartupModule()
{
DirectoryWatcher = new FDirectoryWatcherProxy();
}
void FDirectoryWatcherModule::ShutdownModule()
{
if (DirectoryWatcher != NULL)
{
delete DirectoryWatcher;
DirectoryWatcher = NULL;
}
}
IDirectoryWatcher* FDirectoryWatcherModule::Get()
{
return DirectoryWatcher;
}
void FDirectoryWatcherModule::RegisterExternalChanges(TArrayView<const FFileChangeData> FileChanges) const
{
DirectoryWatcher->RegisterExternalChanges(FileChanges);
}