Files
UnrealEngineUWP/Engine/Source/Developer/CollisionAnalyzer/Public/CollisionAnalyzerModule.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

39 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class FSpawnTabArgs;
class ICollisionAnalyzer;
class FCollisionAnalyzerModule : public IModuleInterface
{
public:
// Begin IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End IModuleInterface
/** Gets the debugger singleton or returns NULL */
static ICollisionAnalyzer* Get()
{
static FName CollisionAnalyzerModuleName("CollisionAnalyzer");
FCollisionAnalyzerModule& DebuggerModule = FModuleManager::Get().LoadModuleChecked<FCollisionAnalyzerModule>(CollisionAnalyzerModuleName);
return DebuggerModule.GetSingleton();
}
private:
virtual ICollisionAnalyzer* GetSingleton() const
{
return CollisionAnalyzer;
}
/** Spawns the Collision Analyzer tab in an SDockTab */
TSharedRef<class SDockTab> SpawnCollisionAnalyzerTab(const FSpawnTabArgs& Args);
ICollisionAnalyzer* CollisionAnalyzer;
};