You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Change summary:
- Added FEmitDefaultValueHelper::EPropertyGenerationControlFlags.
- Replaced 'bool' control parameters on FEmitDefaultValueHelper::OuterGenerate/InnerGenerate call sites with EPropertyGenerationControlFlags.
- Primary reason for this change was so that I could allow transient properties to pass through in certain cases without adding another 'bool' parameter to these functions.
- This flag may also serve as a foundation for eventually fixing UE-54921.
- Fixed a bug in FEmitterLocalContext::FindGloballyMappedObject() where we weren't properly recognizing UFunction ptr values as a UField with a UStruct owner. This was causing us to emit code that instanced a duplicate UFunction as a class-owned subobject instead!
- Modified FKismetCompilerContext::CompileFunctions() to call PostCDOCompiled() when we're not in the BPCM code path. This fixes a bug where some of the new AnimBP fixup code wasn't happening after duplicating a BP for conversion to C++.
- Added transient UPROPERTY markup to non-serialized fields in FAnimBlueprintFunction. This ensures that we will emit initialization code for these fields in a converted AnimBP class if they contain non-default values.
- Modified FBackendHelperAnim::CreateAnimClassData() to direct FEmitDefaultValueHelper::OuterGenerate() to emit initialization code for transient properties.
- Removed UAnimClassData::InitGraphExposedInputs(). This is now being handled by code that's emitted to the individual node initialization functions in FBackendHelperAnim::AddAnimNodeInitializationFunction(), and it also fixes a thread safety issue with async loading since it no longer involves a FindFunction() call.
#rnx
#jira UE-74370, UE-75375
#rb Jurre.deBarre, Dan.OConnor
#fyi Thomas.Sarkanen
[CL 7090419 by Phillip Kavan in 4.23 branch]