Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Public/AutomationControllerSettings.h
Andrew Grant 4df7819655 Moved low level test settings to a place with no engine dependencies.
#jira UE-74084
#rb none
#fyi ben.marsh,max.chen

[CL 6258941 by Andrew Grant in Main branch]
2019-05-02 15:32:14 -04:00

78 lines
1.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "UObject/SoftObjectPath.h"
#include "AutomationControllerSettings.generated.h"
/*
* Describes a filter for a test group.
*/
USTRUCT()
struct FAutomatedTestFilter
{
GENERATED_USTRUCT_BODY()
public:
FAutomatedTestFilter(FString InContains, bool InMatchFromStart = false)
: Contains(InContains), MatchFromStart(InMatchFromStart)
{
}
FAutomatedTestFilter() : FAutomatedTestFilter(TEXT("")) {}
/** String that the test must contain */
UPROPERTY(Config)
FString Contains;
/** If true start matching from the start of the string, else anywhere */
UPROPERTY(Config)
bool MatchFromStart;
};
/*
* Describes a group of tests. Each group has a name and a set of filters that determine group membership
*/
USTRUCT()
struct FAutomatedTestGroup
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(Config)
FString Name;
UPROPERTY(Config)
TArray<FAutomatedTestFilter> Filters;
};
/**
* Implements the Editor's user settings.
*/
UCLASS(config = Engine, defaultconfig)
class AUTOMATIONCONTROLLER_API UAutomationControllerSettings : public UObject
{
GENERATED_UCLASS_BODY()
public:
/** List of user-defined test groups */
UPROPERTY(Config)
TArray<FAutomatedTestGroup> Groups;
/** Whether to treat log errors as test errors (default=true) */
UPROPERTY(Config)
bool bTreatLogErrorsAsTestErrors;
/** Whether to treat log warnings as test errors (default=false) */
UPROPERTY(Config)
bool bTreatLogWarningsAsTestErrors;
};