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#rb none #JIRA #ROBOMERGE-SOURCE: CL 5317515 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 5336839 by juan canada in Main branch]
30 lines
1.4 KiB
C
30 lines
1.4 KiB
C
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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/*================================================================================================
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RayTracingDebugDefinitions.ush: used in ray tracing debug shaders and C++ code to define common constants
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!!! Changing this file requires recompilation of the engine !!!
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=================================================================================================*/
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#pragma once
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#define RAY_TRACING_DEBUG_VIZ_RADIANCE 0
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#define RAY_TRACING_DEBUG_VIZ_WORLD_NORMAL 1
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#define RAY_TRACING_DEBUG_VIZ_BASE_COLOR 2
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#define RAY_TRACING_DEBUG_VIZ_DIFFUSE_COLOR 3
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#define RAY_TRACING_DEBUG_VIZ_SPECULAR_COLOR 4
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#define RAY_TRACING_DEBUG_VIZ_OPACITY 5
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#define RAY_TRACING_DEBUG_VIZ_METALLIC 6
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#define RAY_TRACING_DEBUG_VIZ_SPECULAR 7
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#define RAY_TRACING_DEBUG_VIZ_ROUGHNESS 8
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#define RAY_TRACING_DEBUG_VIZ_IOR 9
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#define RAY_TRACING_DEBUG_VIZ_SHADING_MODEL 10
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#define RAY_TRACING_DEBUG_VIZ_BLENDING_MODE 11
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#define RAY_TRACING_DEBUG_VIZ_LIGHTING_CHANNEL_MASK 12
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#define RAY_TRACING_DEBUG_VIZ_CUSTOM_DATA 13
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#define RAY_TRACING_DEBUG_VIZ_GBUFFER_AO 14
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#define RAY_TRACING_DEBUG_VIZ_INDIRECT_IRRADIANCE 15
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#define RAY_TRACING_DEBUG_VIZ_WORLD_POSITION 16
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#define RAY_TRACING_DEBUG_VIZ_HITKIND 17
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#define RAY_TRACING_DEBUG_VIZ_BARYCENTRICS 18
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