Files
UnrealEngineUWP/Engine/Shaders/Shared/RaytracingDebugDefinitions.h
juan canada c03c0f183b Copying //UE4/Private-Woodchuck-Staging[at]5316917 to Release-4.22 (//UE4/Release-4.22)
#rb none
#JIRA

#ROBOMERGE-SOURCE: CL 5317515 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5336839 by juan canada in Main branch]
2019-03-07 08:13:56 -05:00

30 lines
1.4 KiB
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*================================================================================================
RayTracingDebugDefinitions.ush: used in ray tracing debug shaders and C++ code to define common constants
!!! Changing this file requires recompilation of the engine !!!
=================================================================================================*/
#pragma once
#define RAY_TRACING_DEBUG_VIZ_RADIANCE 0
#define RAY_TRACING_DEBUG_VIZ_WORLD_NORMAL 1
#define RAY_TRACING_DEBUG_VIZ_BASE_COLOR 2
#define RAY_TRACING_DEBUG_VIZ_DIFFUSE_COLOR 3
#define RAY_TRACING_DEBUG_VIZ_SPECULAR_COLOR 4
#define RAY_TRACING_DEBUG_VIZ_OPACITY 5
#define RAY_TRACING_DEBUG_VIZ_METALLIC 6
#define RAY_TRACING_DEBUG_VIZ_SPECULAR 7
#define RAY_TRACING_DEBUG_VIZ_ROUGHNESS 8
#define RAY_TRACING_DEBUG_VIZ_IOR 9
#define RAY_TRACING_DEBUG_VIZ_SHADING_MODEL 10
#define RAY_TRACING_DEBUG_VIZ_BLENDING_MODE 11
#define RAY_TRACING_DEBUG_VIZ_LIGHTING_CHANNEL_MASK 12
#define RAY_TRACING_DEBUG_VIZ_CUSTOM_DATA 13
#define RAY_TRACING_DEBUG_VIZ_GBUFFER_AO 14
#define RAY_TRACING_DEBUG_VIZ_INDIRECT_IRRADIANCE 15
#define RAY_TRACING_DEBUG_VIZ_WORLD_POSITION 16
#define RAY_TRACING_DEBUG_VIZ_HITKIND 17
#define RAY_TRACING_DEBUG_VIZ_BARYCENTRICS 18