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#change Removed GGameName usage from code and replaced it with FApp::*GameName API #change Added FApp::SetGameName(), FApp::IsGameNameEmpty() #change Added IFileManager::GetFilenameOnDisk to get the correct case of a filename on disk #change Renamed GGameName to GInternalGameName [CL 2328446 by Robert Manuszewski in Main branch]
5 lines
297 B
INI
5 lines
297 B
INI
[DerivedDataBackendGraph]
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Boot=(Type=Boot, Filename=../../../Engine/Programs/%GAME%/DDC/Boot.ddc, MaxCacheSize=256)
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Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, Path=../../../Engine/Programs/%GAME%/DDC)
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Pak=(Type=ReadPak, Filename=../../../Engine/Programs/%GAME%/DDC/DDC.ddp)
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