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- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app - Various changes for facial animation, screen recording, others - ARKit and ARCore plugins were removed, as deemed "not ready" #rb many people #ROBOMERGE-OWNER: josh.adams #ROBOMERGE-AUTHOR: josh.adams #ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 [CL 5226277 by Josh Adams in Main branch]
32 lines
669 B
Plaintext
32 lines
669 B
Plaintext
{
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"FileVersion" : 3,
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"Version" : 1,
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"VersionName" : "1.0",
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"FriendlyName" : "Web Browser to Native Proxying",
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"Description" : "Maintains the browser to native proxy and provides hooks for registering UObjects bindings",
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"Category" : "Web",
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"CreatedBy" : "Epic Games, Inc.",
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"CreatedByURL" : "http://epicgames.com",
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"DocsURL" : "",
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"MarketplaceURL" : "",
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"SupportURL" : "",
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"EnabledByDefault" : false,
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"IsBetaVersion" : false,
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"Installed" : false,
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"Modules" :
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[
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{
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"Name" : "WebBrowserNativeProxy",
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"Type" : "Runtime",
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"LoadingPhase" : "PreDefault",
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"WhitelistPlatforms" :
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[
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"Win64",
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"Mac",
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"iOS",
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"Android"
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]
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}
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]
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}
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