Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
4.23-uwp
UnrealEngineUWP/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponentEditor
History
Richard TalbotWatkin f2a3f32edf Change to FMeshDescription API. CreatePolygon[WithID] now takes a simple array of vertex instances instead of FMeshDescription::ContourPoint, hence there is no need to specify corresponding edge IDs. Any edges which do not exist in the mesh description will be automatically created by CreatePolygon, and their IDs returned.
Fixed up all code to use the new method, fixed a few bugs.
#rb Alexis.Matte

[CL 4750082 by Richard TalbotWatkin in Dev-Editor branch]
2019-01-18 06:37:35 -05:00
..
Private
Change to FMeshDescription API. CreatePolygon[WithID] now takes a simple array of vertex instances instead of FMeshDescription::ContourPoint, hence there is no need to specify corresponding edge IDs. Any edges which do not exist in the mesh description will be automatically created by CreatePolygon, and their IDs returned.
2019-01-18 06:37:35 -05:00
Public
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
ProceduralMeshComponentEditor.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
Powered by Gitea Page: 260ms Template: 14ms
English
English
Licenses API