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46 lines
791 B
C#
46 lines
791 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LocationServicesAndroidEditor : ModuleRules
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{
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public LocationServicesAndroidEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"AndroidPermission"
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}
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);
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PrivateIncludePaths.Add("LocationServicesAndroidEditor/Private");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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"Settings",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"Settings",
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}
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);
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}
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}
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}
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