Files
UnrealEngineUWP/Engine/Build/InstalledEngineFilters.xml
Ben Wright 5d8cb2062a Add all changes required for UWP on 4.22
(cherry picked from commit 3ce16160dc)
2020-05-16 14:01:26 +12:00

570 lines
19 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Engine/Build/Graph/Schema.xsd" >
<!-- List of patterns that should always be excluded when making an installed build. Filter the default list of exclusions to include confidential platforms if they're enabled. -->
<Property Name="ConfidentialExceptions" Value=""/>
<ForEach Name="RestrictedFolderName" Values="$(RestrictedFolderNames)">
<Switch>
<Case If="'$(RestrictedFolderName)' == 'PS4' And '$(WithPS4)' == true">
<!-- Allow this folder -->
</Case>
<Case If="'$(RestrictedFolderName)' == 'XboxOne' And '$(WithXboxOne)' == true">
<!-- Allow this folder -->
</Case>
<Case If="'$(RestrictedFolderName)' == 'Switch' And '$(WithSwitch)' == true">
<!-- Allow this folder -->
</Case>
<Default>
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions);" If="'$(ConfidentialExceptions)' != ''"/>
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions).../$(RestrictedFolderName)/..."/>
</Default>
</Switch>
</ForEach>
<!-- List of file types to be stripped and signed for different platforms -->
<Property Name="Win64StripFilter" Value="*.pdb"/>
<Property Name="Win64StripExceptions" Value="Engine\Binaries\Win64\UE4Editor*.pdb;Engine\Plugins\...\Binaries\Win64\UE4Editor*.pdb"/>
<Property Name="Win32StripFilter" Value="*.pdb"/>
<Property Name="MacStripFilter" Value="*.a;"/>
<Property Name="AndroidStripFilter" Value="*.a;*.so"/>
<Property Name="IOSStripFilter" Value="*.a;"/>
<Property Name="TVOSStripFilter" Value="*.a;"/>
<Property Name="LinuxStripFilter" Value="Engine\Binaries\Linux\*."/>
<Property Name="LuminStripFilter" Value="*.a;*.so"/>
<Property Name="HoloLensStripFilter" Value="*.pdb"/>
<!-- @ATG_CHANGE : BEGIN - Installed builds can now support UWP -->
<Property Name="UWP32StripFilter" Value="*.pdb"/>
<Property Name="UWP64StripFilter" Value="*.pdb"/>
<!-- @ATG_CHANGE : END -->
<Property Name="WindowsSignFilter" Value="*.exe;*.dll"/>
<Property Name="MacSignFilter" Value="*.dylib;*.app"/>
<Property Name="SignExceptions" Value=".../ThirdParty/..."/>
<!-- List of projects to build DDC for -->
<Property Name="ProjectsToBuildDDC">
Templates/FP_FirstPersonBP/FP_FirstPersonBP.uproject
Templates/TP_FlyingBP/TP_FlyingBP.uproject
Templates/TP_HandheldARBP/TP_HandheldARBP.uproject
Templates/TP_RollingBP/TP_RollingBP.uproject
Templates/TP_SideScrollerBP/TP_SideScrollerBP.uproject
Templates/TP_ThirdPersonBP/TP_ThirdPersonBP.uproject
Templates/TP_TopDownBP/TP_TopDownBP.uproject
Templates/TP_TwinStickBP/TP_TwinStickBP.uproject
Templates/TP_VehicleBP/TP_VehicleBP.uproject
Templates/TP_PuzzleBP/TP_PuzzleBP.uproject
Templates/TP_2DSideScrollerBP/TP_2DSideScrollerBP.uproject
Templates/TP_VehicleAdvBP/TP_VehicleAdvBP.uproject
Samples/StarterContent/StarterContent.uproject
Samples/MobileStarterContent/MobileStarterContent.uproject
</Property>
<!-- Don't add VR template for Mac and Linux -->
<!--
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC)" If="'$(HostPlatform)' != 'Linux'">
Templates/TP_VirtualRealityBP/TP_VirtualRealityBP.uproject
</Property>
-->
<!-- Define Editor Filters -->
<Property Name="CopyEditorFilter">
<!-- This assembly is normally embedded into the UBT executable, but it can technically be rebuilt from an installed build -->
Engine/Binaries/ThirdParty/Newtonsoft/...
Engine/Binaries/ThirdParty/VisualStudio/...
<!-- In-editor documentation -->
Engine/Documentation/Source/Shared/...
Engine/Documentation/Extras/...
<!-- Content folders -->
Engine/Content/...
<!-- Config files -->
Engine/Config/...
<!-- Programs -->
Engine/Programs/...
<!-- Plugins -->
Engine/Plugins/....uplugin
Engine/Plugins/.../Content/...
Engine/Plugins/.../Config/...
Engine/Plugins/.../Resources/...
Engine/Plugins/.../Shaders/...
Engine/Plugins/.../Source/...
Engine/Plugins/.../Templates/...
<!-- Source code -->
Engine/Source/UE4Game.Target.cs
Engine/Source/UE4Editor.Target.cs
Engine/Source/Runtime/...
Engine/Source/Developer/...
Engine/Source/Editor/...
Engine/Source/ThirdParty/Licenses/...
Engine/Source/Programs/AutomationTool/...
Engine/Source/Programs/AutomationToolLauncher/...
Engine/Source/Programs/DotNETCommon/...
Engine/Source/Programs/UnrealBuildTool/...
Engine/Source/Programs/UnrealHeaderTool/...
<!-- Third Party Software description files -->
Engine/.../*.tps
<!-- Shaders -->
Engine/Shaders/...
<!-- Starter content -->
Samples/StarterContent/Content/...
Samples/MobileStarterContent/Content/...
<!-- Templates -->
Templates/FP_FirstPerson/...
Templates/FP_FirstPersonBP/...
Templates/TP_FirstPerson/...
Templates/TP_FirstPersonBP/...
Templates/TP_Flying/...
Templates/TP_FlyingBP/...
Templates/TP_HandheldARBP/...
Templates/TP_Rolling/...
Templates/TP_RollingBP/...
Templates/TP_SideScroller/...
Templates/TP_SideScrollerBP/...
Templates/TP_ThirdPerson/...
Templates/TP_ThirdPersonBP/...
Templates/TP_TopDown/...
Templates/TP_TopDownBP/...
Templates/TP_TwinStick/...
Templates/TP_TwinStickBP/...
Templates/TP_Vehicle/...
Templates/TP_VehicleBP/...
Templates/TP_Puzzle/...
Templates/TP_PuzzleBP/...
Templates/TP_2DSideScroller/...
Templates/TP_2DSideScrollerBP/...
Templates/TP_VehicleAdv/...
Templates/TP_VehicleAdvBP/...
<!-- Shared template resources -->
Templates/TemplateResources/...
<!-- Build files -->
Engine/Build/Build.version
Engine/Build/Target.cs.template
</Property>
<!-- Optional target files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UE4Client.Target.cs" If="$(WithClient)"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UE4Server.Target.cs" If="$(WithServer)"/>
<!-- Optional API docs -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/CppAPI-HTML.tgz" If="Exists('Engine/Documentation/Builds/CppAPI-HTML.tgz')"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/BlueprintAPI-HTML.tgz" If="Exists('Engine/Documentation/Builds/BlueprintAPI-HTML.tgz')"/>
<!-- Don't add VR template for Mac and Linux -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_VirtualRealityBP/..." If="'$(HostPlatform)' != 'Linux'"/>
<!-- Define Editor Exceptions -->
<Property Name="CopyEditorExceptions">
<!-- Content -->
Engine/Content/....psd
Engine/Content/....pdn
Engine/Content/....fbx
Engine/Content/....po
<!-- Programs -->
Engine/Programs/UnrealGameSync/...
<!-- Plugins -->
Engine/Plugins/Runtime/TwitchLiveStreaming/...
Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/...
<!-- Source code -->
Engine/Source/Runtime/SQLiteSupport/...
<!-- Exclude all the intermediate files in the Engine/Saved folder -->
Engine/Saved/...
<!-- Exclude generated config files/intermediates from Engine/Programs folder -->
Engine/Programs/AutomationTool/...
Engine/Programs/UnrealBuildTool/...
Engine/Programs/UnrealHeaderTool/Intermediate/...
Engine/Programs/UnrealHeaderTool/Saved/...
<!-- Exclude Template intermediates and other files not needed in installed build-->
Templates/*/Binaries/...
Templates/*/Build/Receipts/...
Templates/*/Intermediate/...
Templates/*/DerivedDataCache/...
Templates/*/Saved/...
Templates/*/manifest.json
Templates/*/contents.txt
</Property>
<!-- exclude VR feature pack on Mac -->
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);FeaturePacks/TP_VirtualRealityBP.upack" If="'$(HostPlatform)' == 'Linux'"/>
<!-- Win64-specific dependencies -->
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter)">
<!-- Leap SDK -->
Engine/Plugins/Runtime/LeapMotion/ThirdParty/LeapSDK/...
<!-- Build batch files -->
Engine/Build/BatchFiles/Build.bat
Engine/Build/BatchFiles/Clean.bat
Engine/Build/BatchFiles/Rebuild.bat
Engine/Build/BatchFiles/RunUAT.bat
Engine/Build/BatchFiles/FindPlatformExtensionSources.bat
Engine/Build/BatchFiles/GetMSBuildPath.bat
<!-- Build utilities -->
Engine/Build/Windows/cl-filter/cl-filter.exe
Engine/Source/ThirdParty/IntelISPC/bin/Windows/ispc.exe
<!-- Default resource files -->
Engine/Build/Windows/Resources/...
<!-- Binaries which are explicitly staged by UAT rather than listing runtime dependencies -->
Engine/Binaries/ThirdParty/OpenSSL/...
<!-- Extra tools -->
Engine/Extras/3dsMaxScripts/...
Engine/Extras/VisualStudioDebugging/UE4.natvis
Engine/Extras/MayaLiveLink/...
Engine/Extras/MayaVelocityGridExporter/...
Engine/Extras/UnrealVS/...
Engine/Extras/Redist/en-us/*
<!-- nDisplay Template -->
Templates/TP_nDisplayBP/...
</Property>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions)">
<!-- Exclude Mac binaries on windows here, because previous wildcard for plugin resources matches OSX dsym resources on Windows -->
Engine/Plugins/.../Binaries/Mac/...
</Property>
</Do>
<!-- Files needed to build on Mac, either natively or via the remote toolchain -->
<Property Name="MacBuildFiles">
<!-- Build batch files -->
Engine/Build/BatchFiles/Mac/Build.sh
Engine/Build/BatchFiles/Mac/GenerateLLDBInit.sh
Engine/Build/BatchFiles/Mac/FixDependencyFiles.sh
Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh
Engine/Build/BatchFiles/Mac/SetupMono.sh
Engine/Build/BatchFiles/Mac/FixMonoFiles.sh
Engine/Build/BatchFiles/Mac/RunMono.sh
Engine/Build/BatchFiles/Mac/RunXBuild.sh
Engine/Build/BatchFiles/Mac/XcodeBuild.sh
Engine/Build/BatchFiles/RunUAT.command
Engine/Build/BatchFiles/RunUAT.sh
Engine/Build/BatchFiles/FindPlatformExtensionSources.sh
<!-- Mono -->
Engine/Binaries/ThirdParty/Mono/Mac/...
</Property>
<!-- Mac-specific dependencies -->
<Do If="'$(HostPlatform)' == 'Mac'">
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);$(MacBuildFiles)">
<!-- Extra tools -->
Engine/Extras/LLDBDataFormatters/UE4DataFormatters.py
</Property>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions)">
<!-- Exclude Windows binaries on Mac here -->
Engine/Plugins/.../Binaries/Win64/...
Engine/Plugins/.../Binaries/Win32/...
<!-- Don't want these folders, even if they're part of Windows tools -->
Engine/Binaries/Win64/...
Engine/Binaries/Win32/...
</Property>
</Do>
<!-- Linux-specific dependencies -->
<Do If="'$(HostPlatform)' == 'Linux'">
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter)">
<!-- Build batch files -->
Engine/Build/BatchFiles/Linux/Build.sh
Engine/Build/BatchFiles/Linux/GenerateGDBInit.sh
Engine/Build/BatchFiles/Linux/FixDependencyFiles.sh
Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh
Engine/Build/BatchFiles/Linux/QASmokeManual.sh
Engine/Build/BatchFiles/Linux/Setup.sh
Engine/Build/BatchFiles/Linux/SetupMono.sh
Engine/Build/BatchFiles/Linux/FixMonoFiles.sh
Engine/Build/BatchFiles/Linux/RunMono.sh
Engine/Build/BatchFiles/Linux/RunXBuild.sh
Engine/Build/BatchFiles/RunUAT.sh
Engine/Build/BatchFiles/FindPlatformExtensionSources.sh
<!-- Debug tools -->
Engine/Binaries/Linux/dump_syms
Engine/Binaries/Linux/BreakpadSymbolEncoder
<!-- Mono -->
Engine/Binaries/ThirdParty/Mono/...
<!-- Extra tools -->
Engine/Extras/GDBPrinters/UE4Printers.py
<!-- Bundled libcxx -->
Engine/Source/ThirdParty/Linux/LibCxx/...
</Property>
</Do>
<!-- Target Platform Filters/Exceptions -->
<!-- Win64 -->
<Property Name="CopyWin64Filter">
<!-- Natvis helpers for live coding -->
Engine/Extras/NatvisHelpers/Win64/NatvisHelpers.lib
<!-- App local dependencies -->
Engine/Binaries/ThirdParty/AppLocalDependencies/...
<!-- Oculus Libraries & Build Files -->
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/win64/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/win64/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/Win64/*.lib
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
</Property>
<Property Name="CopyWin64Exceptions">
</Property>
<!-- Win32 -->
<Property Name="CopyWin32Filter">
<!-- Natvis helpers for live coding -->
Engine/Extras/NatvisHelpers/Win32/NatvisHelpers.lib
<!-- Oculus Libraries & Build Files -->
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/win32/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/win32/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/Win32/*.lib
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
</Property>
<Property Name="CopyWin32Exceptions">
</Property>
<!-- Mac -->
<Property Name="CopyMacFilter">
</Property>
<Property Name="CopyMacExceptions">
</Property>
<!-- Android -->
<Property Name="CopyAndroidFilter">
<!-- Build Files -->
Engine/Build/Android/...
Engine/Source/ThirdParty/Android/...
Engine/Source/ThirdParty/AndroidPermission/...
Engine/Source/ThirdParty/GoogleARCore/...
Engine/Source/ThirdParty/GoogleVR/...
Engine/Source/ThirdParty/GoogleInstantPreview/InstantPreview.apk
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/*/*.so
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.xml
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/*/*.so
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.xml
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.so
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.xml
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/*/.so
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.xml
Engine/Source/ThirdParty/ResonanceAudioApi/...
Engine/Source/ThirdParty/TangoSDK/...
Engine/Source/ThirdParty/Vivox/vivox-sdk/Lib/Android/sdk-release.aar
Engine/Source/ThirdParty/Vivox/vivox-sdk/VivoxCoreSDK_UPL.xml
</Property>
<!-- Win64 Specific -->
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter)">
Engine/Extras/AndroidWorks/Win64/*.exe
</Property>
</Do>
<!-- Mac Specific -->
<Do If="'$(HostPlatform)' == 'Mac'">
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter)">
Engine/Extras/AndroidWorks/Mac/*.dmg
</Property>
</Do>
<!-- Linux Specific -->
<Do If="'$(HostPlatform)' == 'Linux'">
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter)">
Engine/Extras/AndroidWorks/Linux/*.run
</Property>
</Do>
<Property Name="CopyAndroidExceptions">
Engine/Binaries/Android/....apk
</Property>
<!-- IOS -->
<Property Name="CopyIOSFilter" Value="$(MacBuildFiles)">
<!-- Build Files -->
Engine/Build/IOS/...
</Property>
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyIOSFilter" Value="$(CopyIOSFilter)">
Engine/Binaries/DotNET/IOS/openssl.exe
Engine/Binaries/Mac/DsymExporter*
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac/...
Engine/Binaries/ThirdParty/IOS/*
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
Engine/Build/Rsync/...
Engine/Extras/ThirdPartyNotUE/DeltaCopy/...
</Property>
</Do>
<Property Name="CopyIOSExceptions">
<!-- Build Files -->
Engine/Build/IOS/....psd
Engine/Build/IOS/....mobileprovision
Engine/Build/IOS/UnrealRemoteTool
</Property>
<!-- TVOS -->
<Property Name="CopyTVOSFilter" Value="$(MacBuildFiles)">
<!-- Build Files -->
Engine/Build/TVOS/...
</Property>
<!-- Win64 specific -->
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyTVOSFilter" Value="$(CopyTVOSFilter)">
Engine/Binaries/DotNET/IOS/openssl.exe
Engine/Binaries/ThirdParty/IOS/*
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
Engine/Extras/ThirdPartyNotUE/DeltaCopy/...
</Property>
</Do>
<Property Name="CopyTVOSExceptions">
<!-- Build Files -->
Engine/Build/TVOS/....psd
Engine/Build/TVOS/....mobileprovision
</Property>
<!-- Linux -->
<Property Name="CopyLinuxFilter">
Engine/Binaries/ThirdParty/OpenAL/...
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/*.so
Engine/Source/ThirdParty/Linux/LibCxx/...
Engine/Source/ThirdParty/Linux/HaveLinuxDependencies
</Property>
<Property Name="CopyLinuxFilter" Value="$(CopyLinuxFilter)" If="'$(HostPlatform)' == 'Win64'">
<!-- Linux cross build Debug tools -->
Engine/Binaries/Linux/dump_syms.exe
Engine/Binaries/Linux/BreakpadSymbolEncoder.exe
</Property>
<Property Name="CopyLinuxExceptions">
</Property>
<Property Name="CopyLinuxFilter" Value="$(CopyLinuxFilter);Engine/Extras/ThirdPartyNotUE/putty/..."/>
<!-- Win64 specific -->
<!-- HTML5 -->
<Property Name="CopyHTML5Filter">
<!-- Build Files -->
Engine/Build/HTML5/...
<!-- SDK -->
Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/...
</Property>
<Property Name="CopyHTML5Filter" Value="$(CopyHTML5Filter)" If="'$(HostPlatform)' == 'Win64'">
Engine/Extras/ThirdPartyNotUE/emsdk/Win64/...
</Property>
<Property Name="CopyHTML5Filter" Value="$(CopyHTML5Filter)" If="'$(HostPlatform)' == 'Mac'">
Engine/Extras/ThirdPartyNotUE/emsdk/Mac/...
</Property>
<Property Name="CopyHTML5Exceptions">
</Property>
<!-- PS4 -->
<Property Name="CopyPS4Filter">
<!-- Build Files -->
Engine/Build/PS4/...
</Property>
<Property Name="CopyPS4Exceptions">
</Property>
<!-- XboxOne -->
<Property Name="CopyXboxOneFilter">
<!-- Build Files -->
Engine/Build/XboxOne/...
<!-- Additional Binaries -->
Engine/Binaries/Win64/XboxOne/XboxOnePackageNameUtil.exe
Engine/Binaries/Win64/XboxOne/XboxOnePDBFileUtil.exe
</Property>
<Property Name="CopyXboxOneExceptions">
</Property>
<!-- Switch -->
<Property Name="CopySwitchFilter">
<!-- Build Files -->
Engine/Build/Switch/...
Engine/Build/BatchFiles/Switch/AuthoringToolHelper.bat
</Property>
<Property Name="CopySwitchExceptions">
</Property>
<!-- Additional Binaries(.nspd directories) -->
<Property Name="CopySwitchFilter" Value="$(CopySwitchFilter);Engine/Binaries/Switch/*.nspd/..."/>
<!-- Lumin -->
<Property Name="CopyLuminFilter">
<!-- Build Files -->
Engine/Build/Lumin/...
Engine/Source/ThirdParty/ResonanceAudioApi/...
</Property>
<Property Name="CopyLuminExceptions">
</Property>
<!-- HoloLens -->
<Property Name="CopyHoloLensFilter">
<!-- Build Files -->
Engine/Build/HoloLens/...
</Property>
<Property Name="CopyHoloLensExceptions">
</Property>
<!-- @ATG_CHANGE : BEGIN - Installed builds can now support UWP -->
<!-- UWP32 -->
<Property Name="CopyUWP32Filter">
<!-- Build Files -->
Engine/Build/UWP/...
</Property>
<Property Name="CopyUWP32Exceptions">
</Property>
<!-- UWP64 -->
<Property Name="CopyUWP64Filter">
<!-- Build Files -->
Engine/Build/UWP/...
</Property>
<Property Name="CopyUWP64Exceptions">
</Property>
<!-- @ATG_CHANGE : END -->
</BuildGraph>