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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
113 lines
2.7 KiB
Bash
Executable File
113 lines
2.7 KiB
Bash
Executable File
#!/bin/sh
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# This script gets called every time Xcode does a build or clean operation, even though it's called "Build.sh".
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# Values for $ACTION: "" = building, "clean" = cleaning
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# Setup Mono
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source Engine/Build/BatchFiles/Mac/SetupMono.sh Engine/Build/BatchFiles/Mac
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# override env if action is specified on command line
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if [ $1 == "clean" ]
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then
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ACTION="clean"
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fi
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case $ACTION in
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"")
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echo Building $1...
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Platform=""
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AdditionalFlags=""
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case $CLANG_STATIC_ANALYZER_MODE in
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"deep")
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AdditionalFlags+="-SkipActionHistory"
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;;
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"shallow")
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AdditionalFlags+="-SkipActionHistory"
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;;
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esac
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case $ENABLE_THREAD_SANITIZER in
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"YES"|"1")
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# Disable TSAN atomic->non-atomic race reporting as we aren't C++11 memory-model conformant so UHT will fail
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export TSAN_OPTIONS="suppress_equal_stacks=true suppress_equal_addresses=true report_atomic_races=false"
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;;
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esac
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case $2 in
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"iphoneos"|"IOS")
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Platform="IOS"
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AdditionalFlags+=" -deploy "
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;;
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"appletvos")
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Platform="TVOS"
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AdditionalFlags+=" -deploy "
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;;
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"iphonesimulator")
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Platform="IOS"
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AdditionalFlags+=" -deploy -simulator"
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;;
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"macosx")
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Platform="Mac"
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;;
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"HTML5")
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Platform="HTML5"
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;;
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*)
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Platform="$2"
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AdditionalFlags+=" -deploy "
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;;
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esac
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BuildTasks=$(defaults read com.apple.dt.Xcode IDEBuildOperationMaxNumberOfConcurrentCompileTasks)
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export NumUBTBuildTasks=$BuildTasks
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if [ "$4" == "-buildscw" ] || [ "$5" == "-buildscw" ]; then
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echo Building ShaderCompileWorker...
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mono Engine/Binaries/DotNET/UnrealBuildTool.exe ShaderCompileWorker Mac Development
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fi
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echo Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe $1 $Platform $3 $AdditionalFlags "${@:4}"
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mono Engine/Binaries/DotNET/UnrealBuildTool.exe $1 $Platform $3 $AdditionalFlags "${@:4}"
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;;
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"clean")
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echo "Cleaning $2 $3 $4..."
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Platform=""
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AdditionalFlags="-clean"
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case $3 in
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"iphoneos"|"IOS")
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Platform="IOS"
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AdditionalFlags+=" "
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;;
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"iphonesimulator")
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Platform="IOS"
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AdditionalFlags+=" -simulator"
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AdditionalFlags+=" "
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;;
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"macosx")
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Platform="Mac"
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;;
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"HTML5")
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Platform="HTML5"
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;;
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*)
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Platform="$3"
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;;
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esac
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echo Running command: mono Engine/Binaries/DotNET/UnrealBuildTool.exe $2 $Platform $4 $AdditionalFlags "${@:5}"
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mono Engine/Binaries/DotNET/UnrealBuildTool.exe $2 $Platform $4 $AdditionalFlags "${@:5}"
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;;
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esac
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ExitCode=$?
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if [ $ExitCode -eq 254 ] || [ $ExitCode -eq 255 ] || [ $ExitCode -eq 2 ]; then
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exit 0
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else
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exit $ExitCode
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fi
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