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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
43 lines
1.8 KiB
Bash
Executable File
43 lines
1.8 KiB
Bash
Executable File
#!/bin/bash
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# Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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SCRIPT_DIR=$(cd "$(dirname "$BASH_SOURCE")" ; pwd)
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TOP_DIR=$(cd "$SCRIPT_DIR/../../.." ; pwd)
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AddGDBPrettyPrinters()
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{
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echo -ne "Attempting to set up UE4 pretty printers for gdb (existing UE4Printers.py, if any, will be overwritten)...\n\t"
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# Copy the pretty printer into the appropriate folder.
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mkdir -p ~/.config/Epic/GDBPrinters/
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if [ -e ~/.config/Epic/GDBPrinters/UE4Printers.py ]; then
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chmod 644 ~/.config/Epic/GDBPrinters/UE4Printers.py # set R/W so we can overwrite it
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fi
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cp "$TOP_DIR/Extras/GDBPrinters/UE4Printers.py" ~/.config/Epic/GDBPrinters/
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echo -ne "updated UE4Printers.py\n\t"
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chmod 644 ~/.config/Epic/GDBPrinters/UE4Printers.py # set R/W again (it can be read-only if copied from Perforce)
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# Check if .gdbinit exists. If not create else add needed parts.
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if [ ! -f ~/.gdbinit ]; then
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echo "no ~/.gdbinit file found - creating a new one."
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echo -e "python \nimport sys\n\nsys.path.append('$HOME/.config/Epic/GDBPrinters/')\n\nfrom UE4Printers import register_ue4_printers\nregister_ue4_printers(None)\nprint(\"Registered pretty printers for UE4 classes\")\n\nend" >> ~/.gdbinit
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else
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if grep -q "register_ue4_printers" ~/.gdbinit; then
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echo "found necessary entries in ~/.gdbinit file, not changing it."
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else
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echo -e "cannot modify .gdbinit. Please add the below lines manually:\n\n"
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echo -e "python"
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echo -e "\timport sys"
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echo -e "\tsys.path.append('$HOME/.config/Epic/GDBPrinters/')"
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echo -e "\tfrom UE4Printers import register_ue4_printers"
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echo -e "\tregister_ue4_printers(None)"
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echo -e "\tprint(\"Registered pretty printers for UE4 classes\")"
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echo -e "\tend"
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echo -e "\n\n"
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fi
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fi
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}
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# Add GDB scripts for common Unreal types.
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AddGDBPrettyPrinters
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