Files
UnrealEngineUWP/Engine/Build/BatchFiles/Build.bat
Chris Gagnon 1dd3e0189f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00

28 lines
813 B
Batchfile

@echo off
setlocal enabledelayedexpansion
REM The %~dp0 specifier resolves to the path to the directory where this .bat is located in.
REM We use this so that regardless of where the .bat file was executed from, we can change to
REM directory relative to where we know the .bat is stored.
pushd "%~dp0\..\..\Source"
REM %1 is the game name
REM %2 is the platform name
REM %3 is the configuration name
IF EXIST ..\..\Engine\Binaries\DotNET\UnrealBuildTool.exe (
..\..\Engine\Binaries\DotNET\UnrealBuildTool.exe %*
popd
REM Ignore exit codes of 2 ("ECompilationResult.UpToDate") from UBT; it's not a failure.
if "!ERRORLEVEL!"=="2" (
EXIT /B 0
)
EXIT /B !ERRORLEVEL!
) ELSE (
ECHO UnrealBuildTool.exe not found in ..\..\Engine\Binaries\DotNET\UnrealBuildTool.exe
popd
EXIT /B 999
)