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#rb none #rnx #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4718825 by ben marsh in Dev-Networking branch]
72 lines
3.1 KiB
C#
72 lines
3.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class libWebSockets : ModuleRules
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{
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public libWebSockets(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string WebsocketPath = Path.Combine(Target.UEThirdPartySourceDirectory, "libWebSockets", "libwebsockets");
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string PlatformSubdir = Target.Platform.ToString();
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bool bUseDebugBuild = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT);
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string ConfigurationSubdir = bUseDebugBuild ? "Debug" : "Release";
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switch (Target.Platform)
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{
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case UnrealTargetPlatform.HTML5:
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return;
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case UnrealTargetPlatform.Win64:
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case UnrealTargetPlatform.Win32:
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PlatformSubdir = Path.Combine(PlatformSubdir, "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName());
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PublicAdditionalLibraries.Add("websockets_static.lib");
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break;
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case UnrealTargetPlatform.Mac:
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case UnrealTargetPlatform.IOS:
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PublicAdditionalLibraries.Add(Path.Combine(WebsocketPath, "lib", Target.Platform.ToString(), ConfigurationSubdir, "libwebsockets.a"));
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break;
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case UnrealTargetPlatform.PS4:
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PublicAdditionalLibraries.Add(Path.Combine(WebsocketPath, "lib", Target.Platform.ToString(), ConfigurationSubdir, "libwebsockets.a"));
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break;
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case UnrealTargetPlatform.Switch:
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PublicAdditionalLibraries.Add(Path.Combine(WebsocketPath, "lib", Target.Platform.ToString(), ConfigurationSubdir, "libwebsockets.a"));
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break;
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case UnrealTargetPlatform.Android:
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PublicIncludePaths.Add(Path.Combine(WebsocketPath, "include", PlatformSubdir, "ARMv7"));
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PublicLibraryPaths.Add(Path.Combine(WebsocketPath, "lib", Target.Platform.ToString(), "ARMv7", ConfigurationSubdir));
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PublicIncludePaths.Add(Path.Combine(WebsocketPath, "include", PlatformSubdir, "ARM64"));
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PublicLibraryPaths.Add(Path.Combine(WebsocketPath, "lib", Target.Platform.ToString(), "ARM64", ConfigurationSubdir));
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PublicIncludePaths.Add(Path.Combine(WebsocketPath, "include", PlatformSubdir, "x86"));
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PublicLibraryPaths.Add(Path.Combine(WebsocketPath, "lib", Target.Platform.ToString(), "x86", ConfigurationSubdir));
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PublicIncludePaths.Add(Path.Combine(WebsocketPath, "include", PlatformSubdir, "x64"));
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PublicLibraryPaths.Add(Path.Combine(WebsocketPath, "lib", Target.Platform.ToString(), "x64", ConfigurationSubdir));
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PublicAdditionalLibraries.Add("websockets");
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break;
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default:
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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PlatformSubdir = "Linux/" + Target.Architecture;
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PublicAdditionalLibraries.Add(Path.Combine(WebsocketPath, "lib", PlatformSubdir, ConfigurationSubdir, "libwebsockets.a"));
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break;
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}
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return;
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}
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if(Target.Platform != UnrealTargetPlatform.Android)
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{
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PublicLibraryPaths.Add(Path.Combine(WebsocketPath, "lib", PlatformSubdir, ConfigurationSubdir));
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}
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PublicIncludePaths.Add(Path.Combine(WebsocketPath, "include", PlatformSubdir));
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if (Target.Platform != UnrealTargetPlatform.Switch)
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{
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PublicDependencyModuleNames.Add("OpenSSL");
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}
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}
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}
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