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86 lines
2.9 KiB
C#
86 lines
2.9 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class SpeedTree : ModuleRules
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{
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public SpeedTree(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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var bPlatformAllowed = ((Target.Platform == UnrealTargetPlatform.Win32) ||
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(Target.Platform == UnrealTargetPlatform.Win64) ||
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(Target.Platform == UnrealTargetPlatform.Mac) || Target.IsInPlatformGroup(UnrealPlatformGroup.Unix));
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if (bPlatformAllowed &&
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Target.bCompileSpeedTree)
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{
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PublicDefinitions.Add("WITH_SPEEDTREE=1");
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PublicDefinitions.Add("SPEEDTREE_KEY=INSERT_KEY_HERE");
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string SpeedTreePath = Target.UEThirdPartySourceDirectory + "SpeedTree/SpeedTreeSDK-v7.0/";
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PublicIncludePaths.Add(SpeedTreePath + "Include");
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string SpeedTree8Path = Target.UEThirdPartySourceDirectory + "SpeedTree/SpeedTree8/";
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PublicIncludePaths.Add(SpeedTree8Path);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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if (Target.WindowsPlatform.Compiler != WindowsCompiler.Intel)
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{
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PublicLibraryPaths.Add(SpeedTreePath + "Lib/Windows/VC14.x64");
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if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC14_MTDLL64_Static_d.lib");
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}
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else
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC14_MTDLL64_Static.lib");
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}
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Win32)
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{
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if (Target.WindowsPlatform.Compiler != WindowsCompiler.Intel)
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{
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PublicLibraryPaths.Add(SpeedTreePath + "Lib/Windows/VC14");
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if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC14_MTDLL_Static_d.lib");
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}
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else
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC14_MTDLL_Static.lib");
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}
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicLibraryPaths.Add(SpeedTreePath + "Lib/MacOSX");
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if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/MacOSX/Debug/libSpeedTreeCore.a");
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}
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else
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{
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PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/MacOSX/Release/libSpeedTreeCore.a");
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}
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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if (Target.LinkType == TargetLinkType.Monolithic)
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{
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PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Linux/" + Target.Architecture + "/Release/libSpeedTreeCore.a");
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}
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else
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{
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PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Linux/" + Target.Architecture + "/Release/libSpeedTreeCore_fPIC.a");
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}
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}
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}
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}
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}
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