Files
UnrealEngineUWP/Engine/Source/ThirdParty/SpeedTree/SpeedTree.Build.cs
Ben Marsh a22b952aa9 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00

86 lines
2.9 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SpeedTree : ModuleRules
{
public SpeedTree(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
var bPlatformAllowed = ((Target.Platform == UnrealTargetPlatform.Win32) ||
(Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Mac) || Target.IsInPlatformGroup(UnrealPlatformGroup.Unix));
if (bPlatformAllowed &&
Target.bCompileSpeedTree)
{
PublicDefinitions.Add("WITH_SPEEDTREE=1");
PublicDefinitions.Add("SPEEDTREE_KEY=INSERT_KEY_HERE");
string SpeedTreePath = Target.UEThirdPartySourceDirectory + "SpeedTree/SpeedTreeSDK-v7.0/";
PublicIncludePaths.Add(SpeedTreePath + "Include");
string SpeedTree8Path = Target.UEThirdPartySourceDirectory + "SpeedTree/SpeedTree8/";
PublicIncludePaths.Add(SpeedTree8Path);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
if (Target.WindowsPlatform.Compiler != WindowsCompiler.Intel)
{
PublicLibraryPaths.Add(SpeedTreePath + "Lib/Windows/VC14.x64");
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC14_MTDLL64_Static_d.lib");
}
else
{
PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC14_MTDLL64_Static.lib");
}
}
}
else if (Target.Platform == UnrealTargetPlatform.Win32)
{
if (Target.WindowsPlatform.Compiler != WindowsCompiler.Intel)
{
PublicLibraryPaths.Add(SpeedTreePath + "Lib/Windows/VC14");
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC14_MTDLL_Static_d.lib");
}
else
{
PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC14_MTDLL_Static.lib");
}
}
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicLibraryPaths.Add(SpeedTreePath + "Lib/MacOSX");
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/MacOSX/Debug/libSpeedTreeCore.a");
}
else
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/MacOSX/Release/libSpeedTreeCore.a");
}
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
if (Target.LinkType == TargetLinkType.Monolithic)
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Linux/" + Target.Architecture + "/Release/libSpeedTreeCore.a");
}
else
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Linux/" + Target.Architecture + "/Release/libSpeedTreeCore_fPIC.a");
}
}
}
}
}