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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Source
/
Runtime
/
MeshDescription
History
Ben Marsh
612e8583ce
#UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
...
#rb none #jira [CL 4952799 by Ben Marsh in 4.22 branch]
2019-02-08 17:16:07 -05:00
..
Private
Fix serialization issues with MeshDescription.
2019-02-07 05:22:33 -05:00
Public
#UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
2019-02-08 17:16:07 -05:00
MeshDescription.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00