Files
Ben Marsh 03b36366e9 Fixes for building lighting using Swarm when done from an editor built with a unique build environment.
* List of dependencies for Lightmass needs to be derived from the engine directory at runtime, rather than assuming that the base directory is Engine/Binaries/Win64.
* AgentInterface.dll is now copied to the same output folder as the editor SwarmInterface DLL at build time, rather than being checked into P4 in two places.

#rb none
#jira UE-70911

[CL 5274269 by Ben Marsh in 4.22 branch]
2019-03-01 20:36:47 -05:00
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