Files
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

309 lines
7.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ParserHelper.h"
#include "UnrealHeaderTool.h"
#include "Misc/DefaultValueHelper.h"
/////////////////////////////////////////////////////
// FClassMetaData
/**
* Finds the metadata for the property specified
*
* @param Prop the property to search for
*
* @return pointer to the metadata for the property specified, or NULL
* if the property doesn't exist in the list (for example, if it
* is declared in a package that is already compiled and has had its
* source stripped)
*/
FTokenData* FClassMetaData::FindTokenData( UProperty* Prop )
{
check(Prop);
FTokenData* Result = nullptr;
UObject* Outer = Prop->GetOuter();
UClass* OuterClass = nullptr;
if (Outer->IsA<UStruct>())
{
Result = GlobalPropertyData.Find(Prop);
if (Result == nullptr)
{
OuterClass = Cast<UClass>(Outer);
if (OuterClass != nullptr && OuterClass->GetSuperClass() != OuterClass)
{
OuterClass = OuterClass->GetSuperClass();
}
}
}
else
{
UFunction* OuterFunction = Cast<UFunction>(Outer);
if ( OuterFunction != NULL )
{
// function parameter, return, or local property
FFunctionData* FuncData = nullptr;
if (FFunctionData::TryFindForFunction(OuterFunction, FuncData))
{
FPropertyData& FunctionParameters = FuncData->GetParameterData();
Result = FunctionParameters.Find(Prop);
if ( Result == NULL )
{
Result = FuncData->GetReturnTokenData();
}
}
else
{
OuterClass = OuterFunction->GetOwnerClass();
}
}
else
{
// struct property
UScriptStruct* OuterStruct = Cast<UScriptStruct>(Outer);
check(OuterStruct != NULL);
OuterClass = OuterStruct->GetOwnerClass();
}
}
if (Result == nullptr && OuterClass != nullptr)
{
FClassMetaData* SuperClassData = GScriptHelper.FindClassData(OuterClass);
if (SuperClassData && SuperClassData != this)
{
Result = SuperClassData->FindTokenData(Prop);
}
}
return Result;
}
void FClassMetaData::AddInheritanceParent(const FString& InParent, FUnrealSourceFile* UnrealSourceFile)
{
MultipleInheritanceParents.Add(new FMultipleInheritanceBaseClass(InParent));
}
void FClassMetaData::AddInheritanceParent(UClass* ImplementedInterfaceClass, FUnrealSourceFile* UnrealSourceFile)
{
MultipleInheritanceParents.Add(new FMultipleInheritanceBaseClass(ImplementedInterfaceClass));
}
/////////////////////////////////////////////////////
// FPropertyBase
const TCHAR* FPropertyBase::GetPropertyTypeText( EPropertyType Type )
{
switch ( Type )
{
CASE_TEXT(CPT_None);
CASE_TEXT(CPT_Byte);
CASE_TEXT(CPT_Int8);
CASE_TEXT(CPT_Int16);
CASE_TEXT(CPT_Int);
CASE_TEXT(CPT_Int64);
CASE_TEXT(CPT_UInt16);
CASE_TEXT(CPT_UInt32);
CASE_TEXT(CPT_UInt64);
CASE_TEXT(CPT_Bool);
CASE_TEXT(CPT_Bool8);
CASE_TEXT(CPT_Bool16);
CASE_TEXT(CPT_Bool32);
CASE_TEXT(CPT_Bool64);
CASE_TEXT(CPT_Float);
CASE_TEXT(CPT_Double);
CASE_TEXT(CPT_ObjectReference);
CASE_TEXT(CPT_Interface);
CASE_TEXT(CPT_Name);
CASE_TEXT(CPT_Delegate);
CASE_TEXT(CPT_Struct);
CASE_TEXT(CPT_String);
CASE_TEXT(CPT_Text);
CASE_TEXT(CPT_MulticastDelegate);
CASE_TEXT(CPT_SoftObjectReference);
CASE_TEXT(CPT_WeakObjectReference);
CASE_TEXT(CPT_LazyObjectReference);
CASE_TEXT(CPT_Map);
CASE_TEXT(CPT_Set);
CASE_TEXT(CPT_MAX);
}
return TEXT("");
}
/////////////////////////////////////////////////////
// FToken
/**
* Copies the properties from this token into another.
*
* @param Other the token to copy this token's properties to.
*/
void FToken::Clone( const FToken& Other )
{
// none of FPropertyBase's members require special handling
(FPropertyBase&)*this = (FPropertyBase&)Other;
TokenType = Other.TokenType;
TokenName = Other.TokenName;
StartPos = Other.StartPos;
StartLine = Other.StartLine;
TokenProperty = Other.TokenProperty;
FCString::Strncpy(Identifier, Other.Identifier, NAME_SIZE);
FMemory::Memcpy(String, Other.String, sizeof(String));
}
/////////////////////////////////////////////////////
// FAdvancedDisplayParameterHandler
FAdvancedDisplayParameterHandler::FAdvancedDisplayParameterHandler(const TMap<FName, FString>* MetaData)
: NumberLeaveUnmarked(-1), AlreadyLeft(0), bUseNumber(false)
{
if(MetaData)
{
const FString* FoundString = MetaData->Find(FName(TEXT("AdvancedDisplay")));
if(FoundString)
{
FoundString->ParseIntoArray(ParametersNames, TEXT(","), true);
for(int32 NameIndex = 0; NameIndex < ParametersNames.Num();)
{
FString& ParameterName = ParametersNames[NameIndex];
ParameterName.TrimStartAndEndInline();
if(ParameterName.IsEmpty())
{
ParametersNames.RemoveAtSwap(NameIndex);
}
else
{
++NameIndex;
}
}
if(1 == ParametersNames.Num())
{
bUseNumber = FDefaultValueHelper::ParseInt(ParametersNames[0], NumberLeaveUnmarked);
}
}
}
}
bool FAdvancedDisplayParameterHandler::ShouldMarkParameter(const FString& ParameterName)
{
if(bUseNumber)
{
if(NumberLeaveUnmarked < 0)
{
return false;
}
if(AlreadyLeft < NumberLeaveUnmarked)
{
AlreadyLeft++;
return false;
}
return true;
}
return ParametersNames.Contains(ParameterName);
}
bool FAdvancedDisplayParameterHandler::CanMarkMore() const
{
return bUseNumber ? (NumberLeaveUnmarked > 0) : (0 != ParametersNames.Num());
}
TMap<UFunction*, TUniqueObj<FFunctionData> > FFunctionData::FunctionDataMap;
FFunctionData* FFunctionData::FindForFunction(UFunction* Function)
{
TUniqueObj<FFunctionData>* Output = FunctionDataMap.Find(Function);
check(Output);
return &(*Output).Get();
}
FFunctionData* FFunctionData::Add(UFunction* Function)
{
TUniqueObj<FFunctionData>& Output = FunctionDataMap.Add(Function);
return &Output.Get();
}
FFunctionData* FFunctionData::Add(const FFuncInfo& FunctionInfo)
{
TUniqueObj<FFunctionData>& Output = FunctionDataMap.Emplace(FunctionInfo.FunctionReference, FunctionInfo);
return &Output.Get();
}
bool FFunctionData::TryFindForFunction(UFunction* Function, FFunctionData*& OutData)
{
TUniqueObj<FFunctionData>* Output = FunctionDataMap.Find(Function);
if (!Output)
{
return false;
}
OutData = &(*Output).Get();
return true;
}
FClassMetaData* FCompilerMetadataManager::AddClassData(UStruct* Struct, FUnrealSourceFile* UnrealSourceFile)
{
TUniquePtr<FClassMetaData>* pClassData = Find(Struct);
if (pClassData == NULL)
{
pClassData = &Emplace(Struct, new FClassMetaData());
}
return pClassData->Get();
}
FTokenData* FPropertyData::Set(UProperty* InKey, const FTokenData& InValue, FUnrealSourceFile* UnrealSourceFile)
{
FTokenData* Result = NULL;
TSharedPtr<FTokenData>* pResult = Super::Find(InKey);
if (pResult != NULL)
{
Result = pResult->Get();
*Result = FTokenData(InValue);
}
else
{
pResult = &Super::Emplace(InKey, new FTokenData(InValue));
Result = pResult->Get();
}
return Result;
}
const TCHAR* FNameLookupCPP::GetNameCPP(UStruct* Struct, bool bForceInterface /*= false */)
{
TCHAR* NameCPP = StructNameMap.FindRef(Struct);
if (NameCPP && !bForceInterface)
{
return NameCPP;
}
FString DesiredStructName = Struct->GetName();
FString TempName = FString(bForceInterface ? TEXT("I") : Struct->GetPrefixCPP()) + DesiredStructName;
int32 StringLength = TempName.Len();
NameCPP = new TCHAR[StringLength + 1];
FCString::Strcpy(NameCPP, StringLength + 1, *TempName);
NameCPP[StringLength] = 0;
if (bForceInterface)
{
InterfaceAllocations.Add(NameCPP);
}
else
{
StructNameMap.Add(Struct, NameCPP);
}
return NameCPP;
}