Files
Joe Barnes 55cc21d08f Copying //UE4/Dev-Console to Main (//UE4/Main) Source CL: 4825024
#lockdown: Nick.Penwarden
#rb integration

[CL 4825156 by Joe Barnes in Main branch]
2019-01-28 17:35:18 -05:00

61 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Microsoft.Win32;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
class LinuxCommon
{
public static string Which(string name)
{
Process proc = new Process();
proc.StartInfo.FileName = "/bin/sh";
proc.StartInfo.Arguments = String.Format("-c 'which {0}'", name);
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.CreateNoWindow = true;
proc.StartInfo.RedirectStandardOutput = true;
proc.StartInfo.RedirectStandardError = true;
proc.Start();
proc.WaitForExit();
string path = proc.StandardOutput.ReadLine();
Log.TraceVerbose(String.Format("which {0} result: ({1}) {2}", name, proc.ExitCode, path));
if (proc.ExitCode == 0 && String.IsNullOrEmpty(proc.StandardError.ReadToEnd()))
{
return path;
}
return null;
}
public static string WhichClang()
{
string[] ClangNames = { "clang++", "clang++-7.0", "clang++-6.0" };
string ClangPath;
foreach (string ClangName in ClangNames)
{
ClangPath = Which(ClangName);
if (!String.IsNullOrEmpty(ClangPath))
{
return ClangPath;
}
}
return null;
}
public static string WhichGcc()
{
return Which("g++");
}
}
}