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#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class ShaderCompileWorker : ModuleRules
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{
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public ShaderCompileWorker(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Projects",
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"RenderCore",
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"SandboxFile",
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"TargetPlatform",
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"ApplicationCore"
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});
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"NetworkFile",
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"PakFile",
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"StreamingFile",
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});
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}
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Launch",
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"TargetPlatform",
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});
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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// Include D3D compiler binaries
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string EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
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if (Target.Platform == UnrealTargetPlatform.Win32)
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{
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RuntimeDependencies.Add(EngineDir + "Binaries/ThirdParty/Windows/DirectX/x86/d3dcompiler_47.dll");
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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RuntimeDependencies.Add(EngineDir + "Binaries/ThirdParty/Windows/DirectX/x64/d3dcompiler_47.dll");
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}
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}
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}
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