Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/VirtualTextureSpaceFactoryNew.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

23 lines
714 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "VirtualTextureSpaceFactoryNew.h"
#include "VT/VirtualTextureSpace.h"
UVirtualTextureSpaceFactoryNew::UVirtualTextureSpaceFactoryNew(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UVirtualTextureSpace::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
UObject* UVirtualTextureSpaceFactoryNew::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UVirtualTextureSpace>(InParent, InClass, InName, Flags);
}
bool UVirtualTextureSpaceFactoryNew::ShouldShowInNewMenu() const
{
return true;
}