You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
195 lines
5.8 KiB
C++
195 lines
5.8 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Frame/MainFrameActions.h"
|
|
#include "Widgets/SWidget.h"
|
|
#include "Framework/Commands/UICommandList.h"
|
|
#include "Framework/MultiBox/MultiBoxExtender.h"
|
|
#include "Interfaces/IMainFrameModule.h"
|
|
#include "UnrealEdMisc.h"
|
|
#include "Frame/MainFrameHandler.h"
|
|
#include "Misc/CompilationResult.h"
|
|
|
|
/**
|
|
* Editor main frame module
|
|
*/
|
|
class FMainFrameModule
|
|
: public IMainFrameModule
|
|
{
|
|
public:
|
|
|
|
// IMainFrameModule interface
|
|
|
|
virtual void CreateDefaultMainFrame( const bool bStartImmersive, const bool bStartPIE ) override;
|
|
virtual TSharedRef<SWidget> MakeMainMenu( const TSharedPtr<FTabManager>& TabManager, const TSharedRef< FExtender > Extender ) const override;
|
|
virtual TSharedRef<SWidget> MakeMainTabMenu( const TSharedPtr<FTabManager>& TabManager, const TSharedRef< FExtender > Extender ) const override;
|
|
virtual TSharedRef<SWidget> MakeDeveloperTools( ) const override;
|
|
|
|
virtual bool IsWindowInitialized( ) const override
|
|
{
|
|
return MainFrameHandler->GetParentWindow().IsValid();
|
|
}
|
|
|
|
virtual TSharedPtr<SWindow> GetParentWindow( ) const override
|
|
{
|
|
return MainFrameHandler->GetParentWindow();
|
|
}
|
|
|
|
virtual void SetMainTab(const TSharedRef<SDockTab>& MainTab) override
|
|
{
|
|
MainFrameHandler->SetMainTab(MainTab);
|
|
}
|
|
|
|
virtual void EnableTabClosedDelegate( ) override
|
|
{
|
|
MainFrameHandler->EnableTabClosedDelegate();
|
|
}
|
|
|
|
virtual void DisableTabClosedDelegate( ) override
|
|
{
|
|
MainFrameHandler->DisableTabClosedDelegate();
|
|
}
|
|
|
|
virtual void RequestCloseEditor( ) override
|
|
{
|
|
if ( MainFrameHandler->CanCloseEditor() )
|
|
{
|
|
MainFrameHandler->ShutDownEditor();
|
|
}
|
|
else
|
|
{
|
|
FUnrealEdMisc::Get().ClearPendingProjectName();
|
|
}
|
|
}
|
|
|
|
virtual void SetLevelNameForWindowTitle( const FString& InLevelFileName ) override;
|
|
|
|
virtual FString GetLoadedLevelName( ) const override
|
|
{
|
|
return LoadedLevelName;
|
|
}
|
|
|
|
virtual const TSharedRef<FUICommandList>& GetMainFrameCommandBindings( ) override
|
|
{
|
|
return FMainFrameCommands::ActionList;
|
|
}
|
|
|
|
virtual class FMainMRUFavoritesList* GetMRUFavoritesList() const override
|
|
{
|
|
return MRUFavoritesList;
|
|
}
|
|
|
|
virtual const FText GetApplicationTitle( const bool bIncludeGameName ) const override
|
|
{
|
|
return StaticGetApplicationTitle( bIncludeGameName );
|
|
}
|
|
|
|
virtual void ShowAboutWindow( ) const override
|
|
{
|
|
FMainFrameActionCallbacks::AboutUnrealEd_Execute();
|
|
}
|
|
|
|
DECLARE_DERIVED_EVENT(FMainFrameModule, IMainFrameModule::FMainFrameCreationFinishedEvent, FMainFrameCreationFinishedEvent);
|
|
virtual FMainFrameCreationFinishedEvent& OnMainFrameCreationFinished( ) override
|
|
{
|
|
return MainFrameCreationFinishedEvent;
|
|
}
|
|
|
|
DECLARE_DERIVED_EVENT(FMainFrameModule, IMainFrameModule::FMainFrameSDKNotInstalled, FMainFrameSDKNotInstalled);
|
|
virtual FMainFrameSDKNotInstalled& OnMainFrameSDKNotInstalled( ) override
|
|
{
|
|
return MainFrameSDKNotInstalled;
|
|
}
|
|
void BroadcastMainFrameSDKNotInstalled(const FString& PlatformName, const FString& DocLink) override
|
|
{
|
|
return MainFrameSDKNotInstalled.Broadcast(PlatformName, DocLink);
|
|
}
|
|
|
|
public:
|
|
|
|
// IModuleInterface interface
|
|
|
|
virtual void StartupModule( ) override;
|
|
virtual void ShutdownModule( ) override;
|
|
|
|
virtual bool SupportsDynamicReloading( ) override
|
|
{
|
|
return true; // @todo: Eventually, this should probably not be allowed.
|
|
}
|
|
|
|
protected:
|
|
|
|
/**
|
|
* Checks whether the project dialog should be shown at startup.
|
|
*
|
|
* The project dialog should be shown if the Editor was started without a game specified.
|
|
*
|
|
* @return true if the project dialog should be shown, false otherwise.
|
|
*/
|
|
bool ShouldShowProjectDialogAtStartup( ) const;
|
|
|
|
public:
|
|
|
|
/** Get the size of the project browser window */
|
|
static FVector2D GetProjectBrowserWindowSize() { return FVector2D(1100, 740); }
|
|
|
|
private:
|
|
|
|
// Handles the level editor module starting to recompile.
|
|
void HandleLevelEditorModuleCompileStarted( bool bIsAsyncCompile );
|
|
|
|
// Handles the user requesting the current compilation to be canceled
|
|
void OnCancelCodeCompilationClicked();
|
|
|
|
// Handles the level editor module finishing to recompile.
|
|
void HandleLevelEditorModuleCompileFinished( const FString& LogDump, ECompilationResult::Type CompilationResult, bool bShowLog );
|
|
|
|
/** Called when Hot Reload completes */
|
|
void HandleHotReloadFinished( bool bWasTriggeredAutomatically );
|
|
|
|
// Handles the code accessor having finished launching its editor
|
|
void HandleCodeAccessorLaunched( const bool WasSuccessful );
|
|
|
|
// Handle an open file operation failing
|
|
void HandleCodeAccessorOpenFileFailed(const FString& Filename);
|
|
|
|
// Handles launching code accessor
|
|
void HandleCodeAccessorLaunching( );
|
|
|
|
private:
|
|
|
|
// Weak pointer to the level editor's compile notification item.
|
|
TWeakPtr<SNotificationItem> CompileNotificationPtr;
|
|
|
|
// Friendly name for persistently level name currently loaded. Used for window and tab titles.
|
|
FString LoadedLevelName;
|
|
|
|
/// Event to be called when the mainframe is fully created.
|
|
FMainFrameCreationFinishedEvent MainFrameCreationFinishedEvent;
|
|
|
|
/// Event to be called when the editor tried to use a platform, but it wasn't installed
|
|
FMainFrameSDKNotInstalled MainFrameSDKNotInstalled;
|
|
|
|
// Commands used by main frame in menus and key bindings.
|
|
TSharedPtr<class FMainFrameCommands> MainFrameActions;
|
|
|
|
// Holds the main frame handler.
|
|
TSharedPtr<class FMainFrameHandler> MainFrameHandler;
|
|
|
|
// Absolute real time that we started compiling modules. Used for stats tracking.
|
|
double ModuleCompileStartTime;
|
|
|
|
// Holds the collection of most recently used favorites.
|
|
class FMainMRUFavoritesList* MRUFavoritesList;
|
|
|
|
// Weak pointer to the code accessor's notification item.
|
|
TWeakPtr<class SNotificationItem> CodeAccessorNotificationPtr;
|
|
|
|
// Sounds used for compilation.
|
|
class USoundBase* CompileStartSound;
|
|
class USoundBase* CompileSuccessSound;
|
|
class USoundBase* CompileFailSound;
|
|
};
|