Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/SLocalizationTargetStatusButton.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

29 lines
667 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Styling/SlateColor.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SButton.h"
class ULocalizationTarget;
class SLocalizationTargetStatusButton : public SButton
{
public:
SLATE_BEGIN_ARGS( SLocalizationTargetStatusButton ){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, ULocalizationTarget& Target);
private:
const FSlateBrush* GetImageBrush() const;
FSlateColor GetColorAndOpacity() const;
FText GetToolTipText() const;
FReply OnClicked();
private:
ULocalizationTarget* Target;
};