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37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "DataTableRowUtlis.h"
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#include "DetailWidgetRow.h"
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#include "Editor.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Textures/SlateIcon.h"
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#include "Widgets/SWidget.h"
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#define LOCTEXT_NAMESPACE "FDataTableRowUtils"
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const FText FDataTableRowUtils::SearchForReferencesActionName = LOCTEXT("FDataTableRowUtils_SearchForReferences", "Find Row References");
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const FText FDataTableRowUtils::SearchForReferencesActionTooltip = LOCTEXT("FDataTableRowUtils_SearchForReferencesTooltip", "Find assets that reference this Row");
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TSharedRef<SWidget> FDataTableRowUtils::MakeRowActionsMenu(FExecuteAction SearchForReferencesAction)
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{
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if (SearchForReferencesAction.IsBound())
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{
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FMenuBuilder MenuBuilder(true, nullptr);
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MenuBuilder.AddMenuEntry(SearchForReferencesActionName, SearchForReferencesActionTooltip,
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FSlateIcon(), FUIAction(SearchForReferencesAction));
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return MenuBuilder.MakeWidget();
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}
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return SNullWidget::NullWidget;
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}
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void FDataTableRowUtils::AddSearchForReferencesContextMenu(FDetailWidgetRow& RowNameDetailWidget, FExecuteAction SearchForReferencesAction)
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{
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if (SearchForReferencesAction.IsBound() && FEditorDelegates::OnOpenReferenceViewer.IsBound())
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{
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RowNameDetailWidget.AddCustomContextMenuAction(FUIAction(SearchForReferencesAction), SearchForReferencesActionName,
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SearchForReferencesActionTooltip, FSlateIcon());
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}
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}
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#undef LOCTEXT_NAMESPACE |