Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_MeshRefPose.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

42 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_MeshRefPose.h"
#include "AnimationGraphSchema.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_MeshRefPose
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_MeshRefPose::UAnimGraphNode_MeshRefPose(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FString UAnimGraphNode_MeshRefPose::GetNodeCategory() const
{
return TEXT("Identity");
}
FLinearColor UAnimGraphNode_MeshRefPose::GetNodeTitleColor() const
{
return FColor(200, 100, 100);
}
FText UAnimGraphNode_MeshRefPose::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_MeshRefPose_Tooltip", "Returns mesh space reference pose.");
}
FText UAnimGraphNode_MeshRefPose::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_MeshRefPose_Title", "Mesh Space Ref Pose");
}
void UAnimGraphNode_MeshRefPose::CreateOutputPins()
{
CreatePin(EGPD_Output, UAnimationGraphSchema::PC_Struct, FComponentSpacePoseLink::StaticStruct(), TEXT("ComponentPose"));
}
#undef LOCTEXT_NAMESPACE