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#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_MeshRefPose.h"
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#include "AnimationGraphSchema.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_MeshRefPose
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_MeshRefPose::UAnimGraphNode_MeshRefPose(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FString UAnimGraphNode_MeshRefPose::GetNodeCategory() const
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{
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return TEXT("Identity");
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}
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FLinearColor UAnimGraphNode_MeshRefPose::GetNodeTitleColor() const
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{
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return FColor(200, 100, 100);
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}
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FText UAnimGraphNode_MeshRefPose::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_MeshRefPose_Tooltip", "Returns mesh space reference pose.");
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}
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FText UAnimGraphNode_MeshRefPose::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("AnimGraphNode_MeshRefPose_Title", "Mesh Space Ref Pose");
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}
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void UAnimGraphNode_MeshRefPose::CreateOutputPins()
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{
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CreatePin(EGPD_Output, UAnimationGraphSchema::PC_Struct, FComponentSpacePoseLink::StaticStruct(), TEXT("ComponentPose"));
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}
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#undef LOCTEXT_NAMESPACE
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