Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationCustomTransitionSchema.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

21 lines
686 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimationGraphSchema.h"
#include "AnimationCustomTransitionSchema.generated.h"
UCLASS(MinimalAPI)
class UAnimationCustomTransitionSchema : public UAnimationGraphSchema
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphSchema Interface.
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
virtual void HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const override;
//~ End UEdGraphSchema Interface.
};