Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_StateMachine.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

24 lines
722 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNode_StateMachine.h"
#include "AnimGraphNode_StateMachineBase.h"
#include "AnimGraphNode_StateMachine.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_StateMachine : public UAnimGraphNode_StateMachineBase
{
GENERATED_UCLASS_BODY()
// Runtime state machine representation (empty; populated during compilation)
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_StateMachine Node;
// UAnimGraphNode_StateMachineBase interface
virtual FAnimNode_StateMachine& GetNode() override { return Node; }
// End of UAnimGraphNode_StateMachineBase interface
};