Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_ModifyCurve.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

51 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
#include "AnimNodes/AnimNode_ModifyCurve.h"
#include "AnimGraphNode_ModifyCurve.generated.h"
class FMenuBuilder;
/** Easy way to modify curve values on a pose */
UCLASS(MinimalAPI)
class UAnimGraphNode_ModifyCurve : public UAnimGraphNode_Base
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_ModifyCurve Node;
public:
UAnimGraphNode_ModifyCurve();
// UEdGraphNode interface
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
// End of UEdGraphNode interface
// UAnimGraphNode_Base interface
virtual FString GetNodeCategory() const override;
virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
// End of UAnimGraphNode_Base interface
// UK2Node interface
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
// End of UK2Node interface
private:
/** Remove a curve pin with the given name */
void RemoveCurvePin(FName CurveName);
/** Add a curve pin with the given name */
void AddCurvePin(FName CurveName);
/** Create submenu with options for curves to add */
void GetAddCurveMenuActions(FMenuBuilder& MenuBuilder) const;
/** Create submenu with options for curves to remove */
void GetRemoveCurveMenuActions(FMenuBuilder& MenuBuilder) const;
/** Returns list of curves we have not added yet */
TArray<FName> GetCurvesToAdd() const;
};