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29 lines
791 B
C++
29 lines
791 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimNodes/AnimNode_CopyPoseFromMesh.h"
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#include "AnimGraphNode_CopyPoseFromMesh.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_CopyPoseFromMesh : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_CopyPoseFromMesh Node;
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public:
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// UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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// End of UEdGraphNode interface
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// UAnimGraphNode_Base interface
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virtual bool UsingCopyPoseFromMesh() { return true; }
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// End of UAnimGraphNode_Base interface
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};
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