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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4.22-uwp
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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Ben Marsh b5401083d1 Copy of CL 5906283
Fixed tessellation shader cross-compilation for Vulkan backend.

#rb Rolando.Caloca
#lockdown Marcus.Wassmer
#jira UE-54442

[CL 5952885 by Ben Marsh in 4.22 branch]
2019-04-17 14:58:39 -04:00
..
GLSLOptimizer.tps
TPS audit for 4.18
2017-10-09 19:28:17 -04:00
VulkanBackend.cpp
Copy of CL 5906283
2019-04-17 14:58:39 -04:00
VulkanBackend.h
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
VulkanGlslangBridge.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:28 -05:00
VulkanShaderCompiler.cpp
UE4 - Fix invalid IR on hlslcc potentially causing a crash
2019-03-14 14:04:00 -04:00
VulkanShaderFormat.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:28 -05:00
VulkanShaderFormat.h
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:28 -05:00
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