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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Source
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Developer
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MeshSimplifier
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History
Alexis Matte
a902617e0d
Make sure reduce LOD iterate the polygons in the same order has FOverlappingCorner
...
#jira UE-70292 #rb Brian.Karis [CL 5312959 by Alexis Matte in 4.22 branch]
2019-03-06 11:17:04 -05:00
..
Cache.h
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3122278)
2016-09-12 22:23:27 -04:00
MeshSimplify.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2018-11-16 11:15:08 -05:00
MeshSimplifyElements.h
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
2016-11-23 15:48:37 -05:00
Quadric.cpp
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
2018-04-13 15:05:45 -04:00
Quadric.h
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
2018-04-13 15:05:45 -04:00
QuadricMeshReduction.cpp
Make sure reduce LOD iterate the polygons in the same order has FOverlappingCorner
2019-03-06 11:17:04 -05:00
UnrolledLinkList.h
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
2016-11-23 15:48:37 -05:00