Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/MeshMergeUtilities.Build.cs
Marcus Wassmer 834e95f3d3 Merging //UE4/Dev-Main@4680011 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4680455 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:28:34 -05:00

64 lines
1.6 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshMergeUtilities : ModuleRules
{
public MeshMergeUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"MaterialUtilities",
"SlateCore",
"Slate",
"StaticMeshEditor",
"SkeletalMeshEditor",
"MaterialBaking",
"MeshUtilitiesCommon",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"RawMesh",
"MeshDescription",
"MeshDescriptionOperations"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
"MaterialBaking",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
}
);
}
}