Files
UnrealEngineUWP/Engine/Config/Localization/RepairData.ini
Matthew Griffin 6c75b4032c Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2817214 on 2016/01/06 by mason.seay
	Adjusted Walkable Slope Override for mesh

	#jira UE-24473

Change 2817384 on 2016/01/06 by Michael.Schoell
	Crash fix when selecting a variable node for a variable that is not owned by a Blueprint.

	#jira UE-24958 - Crash when getting the sequence player in level blueprint

Change 2817438 on 2016/01/06 by Max.Chen

	Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr

	#rb Andrew.Rodham
	#jira UE-24926

Change 2817459 on 2016/01/06 by Marc.Audy

	 PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro)
	#jira UE-22309

Change 2817472 on 2016/01/06 by Ben.Marsh

	Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out.

Change 2817473 on 2016/01/06 by Marc.Audy

	 PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus)
	#jira UE-21911

Change 2817533 on 2016/01/06 by Lauren.Ridge

	Fixing Match3 not compiling in Debug (removed two checks on TileLibrary)

	#jira UE-25004

Change 2817625 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-19659 Reimported Template Animations with Proper Skeletons

Change 2817647 on 2016/01/06 by Lukasz.Furman

	replaced ensure during initialization of blackboard based behavior tree task with log warning
	#ue4
	#jira UE-24448
	#rb Mieszko.Zielinski

Change 2817648 on 2016/01/06 by Lukasz.Furman

	fixed broken rendering component of navmesh actor after delete-undo operation
	#ue4
	#jira UE-24446
	#rb Mieszko.Zielinski

Change 2817688 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-22347 Fixed Message Warnings on Startup

Change 2817815 on 2016/01/06 by Jamie.Dale

	Multiple fixes when editing right-to-left text

	- Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries.
	- Text layout highlights are now able to correctly handle bi-directional and right-to-left text.
	- Text picking can now handle bi-directional and right-to-left text.
	- Text picking can now pick the individual characters that make up a ligature glyph.
	- The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text).
	- Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph.
	- Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs.

	#jira UE-25013

Change 2817828 on 2016/01/06 by Nick.Darnell

	Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher.

	#jira UE-24563

Change 2818052 on 2016/01/06 by Nick.Darnell

	Editor - Adding another application check for the launcher to catch the current app name on mac.

	#jira UE-24563

Change 2818149 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh

Change 2818360 on 2016/01/06 by Chris.Babcock

	Fix reading from ini sections not cached after build system changes for 4.11
	#jira UE-25027
	#ue4
	#android

Change 2818369 on 2016/01/06 by Ryan.Vance

	#jira UE-24976
	Adding tessellation support to instanced stereo

Change 2818999 on 2016/01/07 by Robert.Manuszewski

	UHT will no longer try to load game-only plugins.

	#jira UE-25032

	- Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs
	- Added better error message when UHT's PreInit fails

Change 2819064 on 2016/01/07 by Richard.Hinckley

	#jira UE-24694
	Fixing array usage in 4.11 stream.

Change 2819067 on 2016/01/07 by Ori.Cohen

	When editor tries to spawn a physics asset we automatically load the needed skeletal mesh

	#rb Matt.K
	#JIRA UE-24165
2016-01-22 08:13:18 -05:00

83 lines
2.5 KiB
INI

[CommonSettings]
CulturesToGenerate=ar
CulturesToGenerate=en
CulturesToGenerate=es
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=pt-BR
CulturesToGenerate=zh-CN
;Repair localization data for Engine
[GatherTextStep0]
CommandletClass=RepairLocalizationData
DestinationPath=Content/Localization/Engine
ManifestName=Engine.manifest
ArchiveName=Engine.archive
;Write Localized Text Resource for Engine
[GatherTextStep1]
CommandletClass=GenerateTextLocalizationResource
SourcePath=Content/Localization/Engine
DestinationPath=Content/Localization/Engine
ManifestName=Engine.manifest
ResourceName=Engine.locres
;Repair localization data for Editor
[GatherTextStep2]
CommandletClass=RepairLocalizationData
DestinationPath=Content/Localization/Editor
ManifestName=Editor.manifest
ArchiveName=Editor.archive
;Write Localized Text Resource for Editor
[GatherTextStep3]
CommandletClass=GenerateTextLocalizationResource
SourcePath=Content/Localization/Editor
DestinationPath=Content/Localization/Editor
ManifestName=Editor.manifest
ResourceName=Editor.locres
;Repair localization data for Editor Tool Tips
[GatherTextStep4]
CommandletClass=RepairLocalizationData
DestinationPath=Content/Localization/ToolTips
ManifestName=ToolTips.manifest
ArchiveName=ToolTips.archive
;Write Localized Text Resource for Editor Tool Tips
[GatherTextStep5]
CommandletClass=GenerateTextLocalizationResource
SourcePath=Content/Localization/ToolTips
DestinationPath=Content/Localization/ToolTips
ManifestName=ToolTips.manifest
ResourceName=ToolTips.locres
;Repair localization data for Editor Property Names
[GatherTextStep6]
CommandletClass=RepairLocalizationData
DestinationPath=Content/Localization/PropertyNames
ManifestName=PropertyNames.manifest
ArchiveName=PropertyNames.archive
;Write Localized Text Resource for Editor Property Names
[GatherTextStep7]
CommandletClass=GenerateTextLocalizationResource
SourcePath=Content/Localization/PropertyNames
DestinationPath=Content/Localization/PropertyNames
ManifestName=PropertyNames.manifest
ResourceName=PropertyNames.locres
;Repair localization data for Editor Tutorials
[GatherTextStep8]
CommandletClass=RepairLocalizationData
DestinationPath=Content/Localization/PropertyNames
ManifestName=PropertyNames.manifest
ArchiveName=PropertyNames.archive
;Write Localized Text Resource for Editor Tutorials
[GatherTextStep9]
CommandletClass=GenerateTextLocalizationResource
SourcePath=Content/Localization/EditorTutorials
DestinationPath=Content/Localization/EditorTutorials
ManifestName=EditorTutorials.manifest
ResourceName=EditorTutorials.locres