// Copyright Epic Games, Inc. All Rights Reserved. #include "SkeletalMeshNotifier.h" FSkeletalMeshNotifyDelegate& ISkeletalMeshNotifier::Delegate() { return NotifyDelegate; } void ISkeletalMeshNotifier::Notify(const TArray& BoneNames, const ESkeletalMeshNotifyType InNotifyType) const { NotifyDelegate.Broadcast(BoneNames, InNotifyType); }